Bhaalspawn Powers Don't Export/Import
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So, i was running several characters through the BG 1 main plot line in order to gain them their Bhaalspawn powers. I got bored of this for awhile, and decided to try out the Black Pits. When i imported in my party (most of which had Bhaalspawn Powers in BG 1), i realized none of them had Bhaalspawn powers in BP. I then imported them into a BG 1 game, and once again, none of them had their Bhaalspawn powers. Looks like i wasted a good bit of time trying to get them their powers
. I remember that this used to work in the original BG (pre EE).
So, if i import any of these characters into BG2 or SoD when it releases, will they retain the Bhaalspawn powers they got in BG1, or will their powers be randomly generated?
Also, since BP had a higher level cap than BG1, will my Lvl 10 characters from BP keep their higher level when i export them into SoD or SoA?
![:/ :/](https://forums.beamdog.com/resources/emoji/confused.png)
So, if i import any of these characters into BG2 or SoD when it releases, will they retain the Bhaalspawn powers they got in BG1, or will their powers be randomly generated?
Also, since BP had a higher level cap than BG1, will my Lvl 10 characters from BP keep their higher level when i export them into SoD or SoA?
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Comments
Best advice I can give is do BP first, then BG 1, then BG 2. Fact is though, importing from BP to BG1 you are so overpowered that the early game will be boring to you. So take from that what you will.
Personally, I treat BP as a stand-alone scenario with no relationship to the main games but that's me.
As for xp, I believe BG2 adjusts so that whomever you import will have the xp of their appropriate level applied so if it is 10, then it is 10. If it is 8 or 9 (from BG1) then it is 8 or 9.
There is a way to re-instate Bahlspawn powers using CLUA Console I believe but forget how. I'm sure some wise member does know though.