Dual Classing
Zinodin
Member Posts: 153
Small question regarding dual classing
Let's say I pick a Monk class. I become level 9. Next level I pick Paladin.
Am I then 9 level monk,1 level Paladin? Or did the levels just divide themselves at this point?
I figure it's the first, but some of the stuff I read confused me.
Let's say I pick a Monk class. I become level 9. Next level I pick Paladin.
Am I then 9 level monk,1 level Paladin? Or did the levels just divide themselves at this point?
I figure it's the first, but some of the stuff I read confused me.
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2) You need 15 in your base stat for your class (15 str for fighters, 15 str AND 15 con for rangers, 15 dexterity for rogues, etc.) and 17 in the class you want to jump into (17 WIS for cleric, 17 INT for mage, both 17 WIS and 17 CHA for druids, etc.) to have the option to multi-class.
3) After dropping your first class, the single solitary only thing you retain PERIOD is HP total. In all other ways, you are a level 1 at whatever your second class is.
4) Upon gaining a higher level total in your new class, you will regain everything else (thac0, saving throws, proficiency points, spells, abilities, etc.) Essentially, you will be identical to a multi-classed character of the same experience level.
5) You now only progress in your new class. So if you are a thief and you dual-class into mage when you're level 7, you will remain just a level 7 thief but your mage levels will continue to increase.
I got confused because Nalia is a level 1 thief and higher level mage. But in her case, her new class is mage so that's what she'll level up in?
Thanks guys. You helped me out of a possibly awkward combat situation
Dual-classing is still worth it and borderline overpowered in a many situations. You can gain a few levels in fighter for the extra HP and Thac0, then drop into mage even after just a few levels. You'll have 3.5 more HP per level on average (more if you have 17+ constitution). You'll usually only be off a single-class person of the same class by a level at XP cap, typically, so in the long run you'll be more powerful.
The biggest draw back to dual-classing is you have to be human. Humans are terrible from a meta-gaming perspective. If you are going to single class and you have the option to be any other race, you should pick it. Elves gain crazy bonuses to resist enchanting spells and are also deadlier with long swords and bows. Shorties (gnomes, halflings, dwarves) gain utterly ridiculous saving throws among other bonuses. Even half-elves gain some small bonuses to saves vs. enchantment so they are still better at single-class than humans.
I'm glad 3rd edition made humanity a legitimate option for power gamers. AD&D, the ONLY thing special about them was dual-classing.
I was considering making a tank character, but my lack of understanding the rules made my choices very narrow.
I want to go Kensai/Mage, but I dunno if it's worth it. I mean, there are power-house spells that can make you a beastly tank, but I'm not sure how long the duration is on those spells.
And after a little back and forthing, I decided on a monk.
I love martial art, the unarmored part (I like my characters light), the high saving throws...
But yeah.. Thoughts?
I think we're all glad no one adopted the racial level limitations.
I think we're also all very glad no one adopted the 'magical items malfunction in the hands of dwarves' rule.
Monks follow a similar development curve - they are extraordinarily weak in the beginning, and about as squishy as the kensai, but also turn into melee powerhouses in the mid-late game.
Kensai/Mage isn't really that great an option for BG1 proper. Ideally you'd want as high a level in Kensai as possible before dual-classing out of it but to do so in BG1 and still having enough XP vs. the XP cap to regain those levels, you can only get to level 6. You'll only have a bonus +2 to damage and hit and 2 uses of Kai per day, but at the cost of no armor, helmets or bracers. Not worth it.
Monks were never really designed to be "tanks" until super late game. They can dish out some pretty nice melee damage and all but once the enemies focus on them, they struggle.
If you want a guy to absorb as much punishment as possible, make a single-class fighter of some kind or a fighter/cleric. They are clearly the best at it in BG1 from the combination of heavy armor and buff spells.
Hmmm, I'll need to think more about it then Thanks for the feedback.
It's greatly appreciated.
Wouldn't it be better to just post a link to the old discussions? Maybe make one of them sticky or something like that.
For example this one:
http://forum.baldursgate.com/discussion/3336/dual-class-vs-multiclass-pros-and-cons-for-those-of-us-who-are-new/p1
There are too much threads with identic topics in this forum. Also way too much polls. :P
I also agree... The amount of polls in these forums is TOO DARN HIGH!
I think one of the many class combinations I haven't played is the fighter dualled to druid
Any recommendations on how to go about it? Contemplating it for my first EE play through
I know that combo is a bit tricky since you need 17 and 17 in two stats fighters don't use, but when do you think I should dual and what proficiency points do you think I should put into? Scimitar mayhap?