Iphone 5s - not playing in full screen anymore after installing iOS 9.0
svirepik
Member Posts: 5
It was all right before ios9, i played quite a lot on my iphone back than. But now it is broken and nobody seem to bother (about developers). We need a fix or sort of a patch, i guess it's not a huge issue to resolve, just do not abandon us(iphone players). We purchased the game (2 actually), so please, find a way to fix it in the shortest time period.
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In the meanwhile, however, since your game is basically working (even though not full-screen), I wouldn't hold your breath expecting emergency action.
Beamdog's product was working in full-screen when they sold it to you. It's Apple which has changed something, and that's not Beamdog's fault. I can understand that the wait for a fix is frustrating, but it's unreasonable to expect them to drop everything else they're doing and give special priority to you instead, when it's not even their own fault that a problem has arisen.
At least Beamdog do fix stuff eventually, which is more than some developers would bother to do.
In the case of this particular fault, it occurs to me that it's the sort of thing which might occur if Apple have modified the display API for iOS 9. If so, then it might well be impossible to hotfix with an override script even if the devs were willing, it might instead require that the game engine itself be re-compiled with an updated API library. That's non-trivial, there's no way that a new build of the engine will be issued except as part of the next full upgrade patch, but updated API libraries ought to solve this sort of issue automatically at that time. (But this is only a guess, I don't know the actual cause of the fault.)
Still, I'm willing to patiently wait for it as long as we can be comfortably sure that it will be solved, sooner or later.
On a side note, I can't really understand why BG1 had this issue while BG2 wasn't affected at all. The two games look really similar to me, but I'm no code-wizard, so I probably miss something important...