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crazy prices for magic weapons (warning, potential spoilers)

subtledoctorsubtledoctor Member Posts: 9,700
Why is the Sword of Myrloch Vale 50K for a sword +3 with a Lore bonus (???) while the Mace of Black Bess is +3 at only 8K? Some +2 and +3 items seem totally unaffordable and not worth saving for, while others are much more reasonable in the 8K-15K range. I don't get where these numbers came from.

Seems to me, there should be some very rough guidelines, like +2 weapons from 5K to 10K, +3 weapons from 10K to 18K, +4 weapons from 18K to 30K, and +5 weapons around 40K+. Someone should mod some sense into this, at least.

Oh poop, I guess that someone is me. :tongue: Okay, fine, easy enough to do. In that case, let's use this thread to decide on the prices. Name an item, tell me what the price should be. Back up your suggestion with some discussion of the item's utility and likely value on the Faerunian magic weapon market. Once there's enough suggestions and some semblance of consensus, I'll release a mod to make it happen.

Post edited by subtledoctor on


  • joluvjoluv Member Posts: 1,944
    For those two examples, I can give a partial defense of the pricing. First, long swords are significantly better than maces in IWD, and having a cheap +3 mace available early balances that out a bit. Second, that particular sword can be upgraded, which makes it slightly less ridiculous. I agree, though, that the difference is absurdly large.

  • subtledoctorsubtledoctor Member Posts: 9,700
    edited December 2015
    The Mace of Black Bess (or whatever it's called) is actually too cheap IMO. It should be more like 10-12K, and the Sword of Myrloch Vale should be more like 20K. (Doesn't it cost 10K or so to upgrade?)

  • joluvjoluv Member Posts: 1,944
    Those prices sound more reasonable. I thought you could upgrade it for free
    just by having a Bard sing The Ballad of Daen Winterbrush.

    (Do you want to put a spoiler warning in the thread title?)

  • MathsorcererMathsorcerer Member Posts: 2,521
    That is common for many games. New characters say things like "I don't know...3 gold for a room in the inn...I think we'll just sleep out in the woods and save the money" while high-level characters wonder where they can store all the +3 weapons they weren't able to sell because the shop ran out of money.

  • subtledoctorsubtledoctor Member Posts: 9,700
    Sorry @Mathsorcerer, I'm a bit sleep-deprived. I don't get your point.

  • FinneousPJFinneousPJ Member Posts: 5,869
    @subtledoctor The economy in general is nonsense in RPGS.

  • MathsorcererMathsorcerer Member Posts: 2,521
    I was merely commenting on the quirky economics inherent to most games. There are items which have seemingly random price points (why is a generic long sword +2 priced at 5000 gp while a flaming long sword +1 is priced at 7500 gold but the flaming short sword +2 is priced at only 4000 gp?) and that many times players wind up being able to "break the bank", completely disrupting the economy of the local region. Can Taerom Fuiruim really afford multiple ankheg shells, especially with the iron crisis facing the middle Sword Coast? If I can steal then fence items back to the Black Market Thief in the Docks District, netting myself over 250,000 gold (which I have done before), then why do the Shadow Thieves want 20,000 to rescue Imoen? Why don't they just take the money from him?

    Conlan's shop is particularly vulnerable to this illogical situation. Way out in Kuldahar, a remote village which doesn't even qualify as one of the Ten Towns, who is ever going to buy The Blade of Bael for 28,000 gold or Lonesome Road for 35,000? If he has all these great weapons and armor then why doesn't anyone use them to defend the town when neo-orog marauders attack? *shrug*

    Just idle questions, that's all. There may not even be a point.

  • subtledoctorsubtledoctor Member Posts: 9,700
    Yeah, most of Conlan's inventory should really be moved to the merchant in the Severed Hand.

    Oh well, since I didn't get much feedback and I'm impatient, so I went ahead and did this and added it to the "item & weapon overhaul" component of my mod:

    Also some changes to speed weapons (set base APR higher instead of giving bonus APR) and to the Black Knoght and White Bishop figurines (can now be used more than once - what's up with the vanilla versions of them??)

  • MathsorcererMathsorcerer Member Posts: 2,521
    I concur--figurines should be usable from once to thrice daily, depending upon the relative power level of the creature they summon.

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