Why do I get the feeling that most wishes for changes makes the game easier?
Lindeblom
Member Posts: 257
I have read some of the suggestions for changes and I must say I don't agree with many of them.
Inclusion of new weapons; No one is asking for +1. A +7 vorpal weapon would be nice, right?
NPC's and Items earlier in the game; Having all equipment and all NPC's as early as possible in the game would be nice, right?
Show us the Area of effect for Fireballs, webs etc so we don't kill our NPC's.
Let us choose one of a paired couple of NPC's without both leaving.
I do not want to lose my items if a NPC leaves.
To me this is NOT enhancing the game, it is just making it easier.
In my mind there was a reason items were put where they are. If you want a really good NPC you need to sign up his lousy companion. A misplaced fireball will kill half your party.
I just realized this looks kind of negative but I can assure you I will love the game no matter how it comes out, but if it's not broken don't fix it. Guess we all have different opinions on broken
Inclusion of new weapons; No one is asking for +1. A +7 vorpal weapon would be nice, right?
NPC's and Items earlier in the game; Having all equipment and all NPC's as early as possible in the game would be nice, right?
Show us the Area of effect for Fireballs, webs etc so we don't kill our NPC's.
Let us choose one of a paired couple of NPC's without both leaving.
I do not want to lose my items if a NPC leaves.
To me this is NOT enhancing the game, it is just making it easier.
In my mind there was a reason items were put where they are. If you want a really good NPC you need to sign up his lousy companion. A misplaced fireball will kill half your party.
I just realized this looks kind of negative but I can assure you I will love the game no matter how it comes out, but if it's not broken don't fix it. Guess we all have different opinions on broken
31
Comments
From what I remember about the weapon requests topic, the user did ask for some +3 weapons (which would probably be powerful for BGEE) but he was mainly asking for underrepresented weapon types to get more magical options. Since BGEE is going to be using BG2's proficiency system, many new weapons need to be added to the game anyway (katanas and the like).
Items earlier in the game? Yeah, I don't agree with this one either. But NPC's earlier? That's a pretty reasonable request since many NPCs can only be obtained near the end of the game. This is mainly just a request to be able to use your favorite NPCs earlier in the game. I'm not sure about the stats of these NPCs but I think that most of them aren't even particularly powerful.
And if I remember the coupled NPCs topic correctly, the topic creator was actually asking to make it impossible for the paired NPCs to be separated.
Even in the case of NPCs leaving with your items, the current system isn't really adding difficulty, the only thing its doing is making the player reload.
At one point in your post you say: But wouldn't it be the same as saying something like "To me this is NOT enhancing the game, it is just making it harder." for all the requests that are asking for things to make the game harder?
Personally, I don't think that requests to make the game more accessible or outright easier are inherently bad, just like requests that would make the game harder also aren't inherently bad either. Just as long as Overhaul opts for a sensible approach as to what to add to the game and what to implement as options whenever it makes sense (and spell targets is one of those), I see no problem in adding options that would make the game easier.
I am usually much more for positive than negative responses, will try to keep that in mind for the future.
But I still think I am right ;P
Modern gaming may have been simplified over the years, but I hardly think that everyone who plays video games in 2012 is a moron just because they've grown accustomed to certain features.
Just like in the real world, sometimes simplicity makes things better.
An extreme example is, vampires don't shine when they step into the sun.
It's also worth noting that there have been specific requests too for more/more advanced difficulty options, for example to control the extent enemies pre-buff among other things.
Also @Razor: Trent has made it pretty clear that any changes they implemented have to go through an approval pipeline, those changes that aren't rules compliant are unlikely to make it. In fact earlier he said that any changes to the rules were pretty much out of the question, so you can rest easy on that front.
The game doesn't need to be made more like Baldur's Gate 2(my second favorite game) any more than Baldur's gate 2 needs to be made more like Baldur's Gate 1. Let them be what they are.
Baldur's gate is my all time favorite game for a reason. Masterpieces don't need to be changed. They just need the dirt and grime cleaned off of them every once in a while.
And as @Tanthalas said, the item requests (as put forth by me anyway) were for the under represented items.
Now bear in mind, BG2 did pick up the slack a bit and gave some pretty sweet mods to some of the generally under represented items (Ravager +6).
BG1 should probably, in my estimation, have all items represented up to at the most magical +3. BG2 should probably have items represented to at most +5, but there's already +6 items in there (i.e. Ravager +6).
BG1 was Warrior friendly. BG2 was mage friendly (except in the city).
So even if there is an extravagant +7 weapon suggested, why discount the idea? BG2 is, generally speaking, a spell-heavy, mage-friendly game.
Besides, I don't think the creators/designers of the EE's would accept such an extravagant suggestion anyway.
The beauty of players suggesting items, spells, NPC stuff, etc. is that it gives the designers an idea of what is lacking while using their own best judgment in a possible compromisable addition.
For the same reason I also like the belt of opposite sex. It can be hilarious at times if you bother to use it on your npc's. Maybe implement this somehow in the enhanced edition. I still think most people would prefer a girdle of giant strength though.
Same with npc's, I sometimes see people not liking this or that character cause his stats sucks. It's easy to forget pesonality...I'd rather have an interesting character with 10 in each stat than a boring one with 22.
I must also confess that I am very outdated when it comes to games nowadays so maybe I see it from an old obsolete angle. But I do trust them to give me another load of hours to waste in Baldurs Gate and it's surroundings.
I'm not wanting a game that's easier on account of items. Though, I would like all items to be well represented with their own unique flavor: this is why some have made mods of their own to fix/adjust the original.
If someone suggested a +7 Item, I would likely discount it before even reading it myself. However, if a +7 item was implemented and I saw it was "Cursed" with some wild draw back effect (minus 3 strength, or transfers 1 health to target) then it might be a fair addition. Personally, I wouldn't use a Cursed item very often with -3 Strength or transfers health away.
Under represented items being represented in a "wow thats pretty neat"-like fashion, but without being to extravagant, is what the desired outcome should be.
-Trent
Awesome feedback.
Now back to work!
, While this might limit the appeal of the title----------no it won't :-)