[MOD] Afaaq, the Djinni Companion now available for IWD:EE!
argent77
Member Posts: 3,478
in IWD:EE Mods
Afaaq, the Djinni Companion is a mod I have originally created for BG2 and BG2:EE. It features the djinni Afaaq, a unique travelling companion who joins the party as your "seventh party member" and provides interesting dialogs, lots of quests and several new areas or area expansions.
The new IWD:EE component provides the djinni without individual quests or storylines, similar to the "Light Version" for BG2. You can "acquire" the djinni somewhere in Dragon's Eye and have the opportunity to upgrade his powers during your "Heart of Winter" adventures or somewhere in Lower Dorn's Deep.
Feel free to post your thoughts, suggestions, questions or bugs in the main topic for this mod or find out more in the Readme!
The new IWD:EE component provides the djinni without individual quests or storylines, similar to the "Light Version" for BG2. You can "acquire" the djinni somewhere in Dragon's Eye and have the opportunity to upgrade his powers during your "Heart of Winter" adventures or somewhere in Lower Dorn's Deep.
Feel free to post your thoughts, suggestions, questions or bugs in the main topic for this mod or find out more in the Readme!
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Comments
For those who don't know, this is one of the best BG2:EE mods out there.
It's creative, well-polished, and without the cringe factor of most "companion and quest" mods - and lots of technical ingenuity has clearly gone into it.
@argent77 Are you considering to port over some of his quest/storyline as well? It really contributed to making him interesting, in my opinion. Also, IWD could definitely use some more mage encounters...
The BG2 storyline doesn't really fit into Icewind Dale. I haven't added any quests yet, mostly because it would greatly complicate the current mod package and also because Icewind Dale ist mainly a dungeon crawler. I might add one or two small quests eventually if I can come up with good ideas.
I have successfully done a full run with him prior to releasing the new version (main story, HoW and TotLM) and can say that his presence really makes a difference. Since he doesn't hog any XP for himself, he is also a good choice for a full six-person party. He comes with his own "Bag of Holding" and one of his innate abilities allows you to identify all items.
Though the party could still spontaneously encounter a Rakshasa portal or a drow war party...
Personally, I like challenging gameplay.
You can always cancel the storyline by using a certain trick however, if you aren't interested in it. I'll describe it in more detail in the Readme.
Trash mods already exist aplenty in this game...
Though unless it's specifically advertised as a tactics/challenge mod, they probably shouldn't be harder to beat than the main bosses of the respective part of the game - i.e. Yxunomei for Dragon's Eye, Mebdinga for the Burial Isle, etc.
You can find out more in this post.
I recently began a playthrough of IWD with the NPC mod installed, and I'm thinking of installing this mod at some point as well (I haven't yet left Easthaven) - does anyone know if there are any conflicts or bugs that result from installing both of these mods? And is there a preferred order for installing them?
Thanks.
There are no issues with party slots either. The djinni does not join as a regular party member, and as long as you install the mod before travelling to Dragon's Eye you shouldn't miss any content.
BWS installs the Djinni Companion after IWD NPCs and before any tweak mods. But I don't think installation order is important in this case.