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Community EE Banter Pack Interest Check?

PaarethPaareth Member Posts: 34
edited December 2015 in BGII:EE Mods
Greetings ladies and gents.
This post is to check and recruit anyone to do banters for the new EE NPCs! If there is enough interest.

Any hobby writers interested in pitching in a few banters? I am thinking of an average of 5 banters per NPC to NPC, which is a lot of banters to write out when you do the math!

If someone is already working on this concept please also let me know.

Banter Goal: 5 per main matchup. Easter egg goal: 2 per matchup.
For Hexxat we need to identify vampire or non vampire when submitting them.

Aerie - Hexxat 0, Dorn 0, Rasaad 0, Neera 0, Easter Egg NPC 0.
Anomen - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Cernd - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Edwin - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Haer'Dalis - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Imoen - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Jaheira - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Jan - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Keldorn - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Korgan - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Mazzy - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Minsc - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Nalia - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Sarevok - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Valygar - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Viconia - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.
Yoshimo - Hex 0, Dorn 0, Ras 0, Ne 0, EE 0.

Dorn - Hex 0 , Ras 0, Ne 0, EE 0
Hexxat - Ras 0 , Ne 0 , EE 0
Neera - EE 0, Ras 0
Rasaad - EE 0.

Spoilers****
***
***

Wilson is the Easter Egg NPC

Post edited by Paareth on
ButtercheesebrusFina92JuliusBorisov

Comments

  • AWizardDidItAWizardDidIt Member Posts: 165
    Hmm don't the EE characters already have a bit of banter with other characters? I'm not sure how it compares to how talkative everyone gets with the banter pack installed though. I'm all for having more interparty banter in the game.

    I'd pitch in some if there was interest and any came to mind. Currently writing dialogue for a custom npc I'm working on so I might have a few.

  • ButtercheeseButtercheese Member Posts: 3,769
    Yes yes yes, I have been waiting for this :D
    Make it NPC project compatible, maybe?

    JuliusBorisov
  • PaarethPaareth Member Posts: 34
    edited December 2015
    @AWizardDidIt They do have some banter yes, but there are two banter packs currently available, obviously made before these character additions, which add more. Anything you or anyone else wants to contribute would be great!

    @Buttercheese The One Day NPC Project?

    I'll edit in the opening post with what we have or are lacking in terms of banters as we progress, 5 being the goal for each NPC in regards the new ones, 2 for the easter egg npc.

    Post edited by Paareth on
  • ButtercheeseButtercheese Member Posts: 3,769
    No, I mean the BG1 NPC Project o.o
    There also is the Crossmod Banter Pack maybe you can get involved with this?

  • PaarethPaareth Member Posts: 34
    edited December 2015
    Crossmod is for banters between modded NPCs, (of which I heartily enjoy) this would just be for the EE added NPCs at this time.

    The BG1 NPC Project is for BG1 NPCs, happy to tackle that game after this one :D. I don't yet have the EE version of BG1 however!

    For the standard Bioware NPCs, the two modded NPC banter packs for BG2 that don't yet include EE NPCs are:

    http://www.shsforums.net/files/file/558-iep-extended-banters/
    http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=95&Itemid=78

    Which I also recommend, I don't run a game without either!

    ButtercheeseJuliusBorisov
  • PaarethPaareth Member Posts: 34
    edited December 2015
    Its been years so I am checking my ground to see if anything has changed with EE
    Better yet if anyone can just link a tutorial on any changes that'd be great.

    Are these still the correct labels, variables, syntax etc?

    CHAIN IF ~InParty("Korgan")
    See("Korgan")
    !StateCheck("Korgan",CD_STATE_NOTVALID)
    !StateCheck("Q6#Viaetd",CD_STATE_NOTVALID)
    CombatCounter(0)
    Global("Q6#B_KorViaWash","GLOBAL",0)~ THEN Q6#B_KorViaWash_1
    ~*sniff* *sniff* Korgan, Dwarf, do you ever bathe?~
    DO ~SetGlobal("Q6#B_KorViaWash","GLOBAL",1)~
    == BKORGAN ~Aye lass, I'll be washin' once a month now. Twice as often, travelin' with ye blackskins 'n all.~
    == BVICONI IF ~IsValidForPartyDialogue("Viconia")~ THEN ~Though I hardly think it possible in this case, a male should always make himself look presentable in the company of his betters.~
    == BKORGAN IF ~IsValidForPartyDialogue("Viconia")~ THEN ~When this dwarf finds 'is betters, ye be lettin' me know then?~
    == Q6#ViaeB ~Once a month? No wonder we can see life in that putrid, facial abomination you wear on your chin.~
    == BKORGAN ~Keep flappin' yer lips Drowling and we'll see what life I can be carvin' out of yer black heart.~
    == Q6#ViaeB ~Didn't know you cared dwarf.~
    END


    Hexxat being:

    See("Hexxat")
    BHEXXAT

    Just using their names as their identifiers like we used to with the original NPCs?




    Post edited by Paareth on
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