Well... if you endure the first levels mages become awesome.
Anyway, the cheesiest thing I ever did was deal with the beholders by exploiting the AI's clumsiness with the fog of war: cast a AoE DoT and wait for them to die. Granted, I was underlevelled and that did cost me a Wand of Cloudkill over my original spell selection since I refused to rest (as always), but I still consider it cheesy.
One main cheese tactic for me is that you can cast outside of the visual range of the targets with spells such as Stinking Cloud or Cloudkill and then hurl fireballs and potions of explosion without the enemy coming after you.
A similar one is to pick off enemies one by one who lie at the periphery and may be exposed one at a time. The enemy doesn't figure this out either. It's actually kind of fun to have Kivan stealth and pick off half of a mob this way.
(These sorts of exploits don't work anymore with the SCS mod, btw.)
Cloudkill stacking Simalcrum for extra mage spells False talking dragons 1 millions snares Shield of balduran vs beholders Stacking 100+% magic resist on viconia Undead protection scroll for immunity from liches Set difficulty lower for max hp on level up Summon skeletons and walk them into a room of mages 1 by 1 to use up thier spells Cloudkill umberhulks Dual class everyone from kensai Skull trap stacking Cloudkill/Incendiary cloud + shut the door Get golems stuck in doorways and hit them with a greatword Evil cleric uses turn undead to take control of all undead you come across and use them to attack other enemies Hide in shadows, enter room, backstab, leave room, hide in shadows before they come through the door. Use fire res scroll to stack over 100% fire to make genies and firekraag heal you. Keep re-equipping staff of the magi 6x potions of explosions on the area where you know the enemy is standing Use call woodland being instead of memorise mass cure light wounds Use inventory swap to let main character summon familiar regardless of class Summon elementals/ creatures immune to mundane weapons to kill powerful enemies without magical weapons Mace of disruption on vampires 2x greater malison + finger of death contigency aerie uses doom + chromatic orb lesser contingency Kick members out of my party to block potentially hostile npcs from moving Death cloud on all summons Unlearn spells from spellbook then relearn again for extra experience Sell items then steal them back for infinite gold
Did I miss anything?
Actually I don't do any of these anymore (except the hit points thing when I don't have a mod installed, because I'm weak damnit!)
Wait of course I've missed stuff. I have a mind to write a post detailing the cheesiest possible run through of the baldurs gate series, where I show off different exploits in every area/encounter just to ruin the experience for any relatively new players
Actually I don't have any objections to most of that stuff. If your life were on the line, wouldn't you try to do anything you could think of to avoid being killed? Surely you wouldn't walk up to a hostile mage and let him throw a fireball in your face just because it's "honorable", or you want to give him "a fair fight". He would most certainly not do the same for you.
Or I don't know, maybe a lot of people would. To each their own. But as for me, I'm going flood that place with poison cloudkill gas and send in the skeletons to take the fireballs!
Defeating the chess event with Web and enough Fireballs to make the Mythbusters smile in approval
Closing the door after a cloudkill (To be fair, at the start of the unseeing eye quest they sorta do this to you so hey turn about is fair play)
Mace of Disruption on Vampires (I don't think this is cheese)
Getting over 100 FR on my Cavalier and laughing at Firkraag (Again I don't think its cheese. I was just prepared for fighting red dragons and that's something cavalier's are supposed to be good at)
Defeating the last boss in Durlag's tower using an entire wand of monster summoning. I felt so bad afterwards I reloaded and beat it without summoning a horde.
Using a cavalier in BG1/ToTSC period
Sneaking forward with 1 archer and picking people off 1 at a time
"Sneaking forward with 1 archer and picking people off 1 at a time."
Heh, I do this all the time. I usually have the lone character who pulls run back to the party, where I've set up an ambush. I've been creaming Icewind Dale lately using this tactic.
I don't really think it's "cheese", though, I think it's just good tactics for a war party of six facing a huge, superior army of enemies.
- Cast Chain Contingency, fill it with three Project Images, set it to fire "When Helpless." Then cast a Project Image, which causes your caster to be come immobilised, which fires the contingency, giving you three more Projected Images, for a total of our. Now you have four copies of yourself, each with its own copy of all your spells. And each Projected Image ignores the limit on summoned creature, so each one can cast up to six Planetars, for a total of 24 Planetars if you use all your Projected Images. Almost nothing in the game has a snowball's chance in hell of dealing with that. - After failing to defeat the final guardians on the fifth level of Watcher's Keep, I decided to come up with the ultimate cheese tactic: Skull Traps. Loads and loads of Skull Traps. I had Edwin memorise four Project Images and six Skull Traps, so I was able to lay down thirty Skull Traps before having to rest. I laid down around 60 Skull Traps where each of the guardians spawns, so by the time I was done there were literally hundreds of Skull Traps floating about. So I opened the final seal, watched as the final guardians spawned, and then laughed as they immediately fell to all the exploding skulls. The last one to fall was the drow, since he had something like 98% magic resistance, but even that wasn't enough to save him. Then I had to summon up a golem to clear the remaining Skull Traps. - Step 1: Walk into Harper Compound. Step 2: Cover the ground floor with traps. Step 3: Go upstairs and get Jaheira. Step 4: Head back downstairs and laugh as the awaiting mercenaries are instantly killed.
I normally don't feel as bad about it once I can cast level 2 and 3 wizard spells. Cause then I open up with web first and launch fireballs into it (so sad they got rid of this in PnP with fireball burning web).
"Sneaking forward with 1 archer and picking people off 1 at a time."
Heh, I do this all the time. I usually have the lone character who pulls run back to the party, where I've set up an ambush. I've been creaming Icewind Dale lately using this tactic.
I don't really think it's "cheese", though, I think it's just good tactics for a war party of six facing a huge, superior army of enemies.
I can sort of see a few enemies falling silently in the cover of dark, never knowing what hit them. But one would think some would still be able to cry out. And during daylight it's a different story entirely.
Summon a metric shite ton of undead minions and just sit back and kite while the minions clog up the enemies..
Same goes for wand(s) of monster summoning. I admit I have done this to keep Sarevok tied up in the final battle of BG1, after eliminating his allies.
On occasion when playing IWD2 I've attempted these tactics only to have the enemy cast dismissal or banishment on gated demons or cacofiend and POOF my cheese is gone, and I'm like GULP! Rut-Rohs :-)
I cheesed my way through both games, but one time in particular I feel sort of guilty about, is that fight in the Iron Throne when you get to Baldur's Gate, there's like 2 mages, a fighter, a ranger, and something else. I walked up the stairs into the room, waited for the mages to cast something, then walked back down stairs so they wasted their spells. Continued until they had to beat me with their quarter staffs.
Wait of course I've missed stuff. I have a mind to write a post detailing the cheesiest possible run through of the baldurs gate series, where I show off different exploits in every area/encounter just to ruin the experience for any relatively new players
I just remember one I always do, I think this is cheese anyway.. stacking those unique AC reducing items that the game doesn't normally allow; ring of protection +2, cloak of the sewers and (I think) the ring of air control.
Comments
Well... if you endure the first levels mages become awesome.
Anyway, the cheesiest thing I ever did was deal with the beholders by exploiting the AI's clumsiness with the fog of war: cast a AoE DoT and wait for them to die. Granted, I was underlevelled and that did cost me a Wand of Cloudkill over my original spell selection since I refused to rest (as always), but I still consider it cheesy.
Even though the Shield of Balduran exists.
Using the charm cloak on pretty much everything is a pretty cheesey tactic too... but screw it!
A similar one is to pick off enemies one by one who lie at the periphery and may be exposed one at a time. The enemy doesn't figure this out either. It's actually kind of fun to have Kivan stealth and pick off half of a mob this way.
(These sorts of exploits don't work anymore with the SCS mod, btw.)
Simalcrum for extra mage spells
False talking dragons
1 millions snares
Shield of balduran vs beholders
Stacking 100+% magic resist on viconia
Undead protection scroll for immunity from liches
Set difficulty lower for max hp on level up
Summon skeletons and walk them into a room of mages 1 by 1 to use up thier spells
Cloudkill umberhulks
Dual class everyone from kensai
Skull trap stacking
Cloudkill/Incendiary cloud + shut the door
Get golems stuck in doorways and hit them with a greatword
Evil cleric uses turn undead to take control of all undead you come across and use them to attack other enemies
Hide in shadows, enter room, backstab, leave room, hide in shadows before they come through the door.
Use fire res scroll to stack over 100% fire to make genies and firekraag heal you.
Keep re-equipping staff of the magi
6x potions of explosions on the area where you know the enemy is standing
Use call woodland being instead of memorise mass cure light wounds
Use inventory swap to let main character summon familiar regardless of class
Summon elementals/ creatures immune to mundane weapons to kill powerful enemies without magical weapons
Mace of disruption on vampires
2x greater malison + finger of death contigency
aerie uses doom + chromatic orb lesser contingency
Kick members out of my party to block potentially hostile npcs from moving
Death cloud on all summons
Unlearn spells from spellbook then relearn again for extra experience
Sell items then steal them back for infinite gold
Did I miss anything?
Actually I don't do any of these anymore (except the hit points thing when I don't have a mod installed, because I'm weak damnit!)
Or I don't know, maybe a lot of people would. To each their own. But as for me, I'm going flood that place with poison cloudkill gas and send in the skeletons to take the fireballs!
Closing the door after a cloudkill (To be fair, at the start of the unseeing eye quest they sorta do this to you so hey turn about is fair play)
Mace of Disruption on Vampires (I don't think this is cheese)
Getting over 100 FR on my Cavalier and laughing at Firkraag (Again I don't think its cheese. I was just prepared for fighting red dragons and that's something cavalier's are supposed to be good at)
Defeating the last boss in Durlag's tower using an entire wand of monster summoning. I felt so bad afterwards I reloaded and beat it without summoning a horde.
Using a cavalier in BG1/ToTSC period
Sneaking forward with 1 archer and picking people off 1 at a time
"Sneaking forward with 1 archer and picking people off 1 at a time."
Heh, I do this all the time. I usually have the lone character who pulls run back to the party, where I've set up an ambush. I've been creaming Icewind Dale lately using this tactic.
I don't really think it's "cheese", though, I think it's just good tactics for a war party of six facing a huge, superior army of enemies.
- After failing to defeat the final guardians on the fifth level of Watcher's Keep, I decided to come up with the ultimate cheese tactic: Skull Traps. Loads and loads of Skull Traps. I had Edwin memorise four Project Images and six Skull Traps, so I was able to lay down thirty Skull Traps before having to rest. I laid down around 60 Skull Traps where each of the guardians spawns, so by the time I was done there were literally hundreds of Skull Traps floating about. So I opened the final seal, watched as the final guardians spawned, and then laughed as they immediately fell to all the exploding skulls. The last one to fall was the drow, since he had something like 98% magic resistance, but even that wasn't enough to save him. Then I had to summon up a golem to clear the remaining Skull Traps.
- Step 1: Walk into Harper Compound. Step 2: Cover the ground floor with traps. Step 3: Go upstairs and get Jaheira. Step 4: Head back downstairs and laugh as the awaiting mercenaries are instantly killed.
I normally don't feel as bad about it once I can cast level 2 and 3 wizard spells. Cause then I open up with web first and launch fireballs into it (so sad they got rid of this in PnP with fireball burning web).
Still in some ways it does feel rather cheesy.
Yeah, I think Sword Coast Stratagems does this too.
@HaHaCharade: Yeah, that made me feel bad.
running and hiding, healing, and returning to continue the fight