Nigh on Impossible Fight!
xPersonOfChaosx
Member Posts: 21
I've just been given the quest of infiltrating the Iron Fist but, before I complete it, I want to do everything else in Baldur's Gate. However, I've hit a bump in this plan. There is only one thing I have yet to do and that is the Degrodel quest chain. When I enter his house I am immediately attacked by a group of monsters (Invisible Stalkers, Doom Guards and a few others) and, though I've tried it a billion times I just can't kill them.
I've used all the spells and tactics I've got (including multiple creature and monster summons) but it's apparently in vain. If any of you can give me advice on this fight it would be highly appreciated because I'm stumped!
I've used all the spells and tactics I've got (including multiple creature and monster summons) but it's apparently in vain. If any of you can give me advice on this fight it would be highly appreciated because I'm stumped!
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Comments
Also don't be afraid to use your potions and wands - potions in particular can turn you into an unstoppable force for a limited amount of time.
It's a good place to have Stoneskin on your Mages (and Iron Skins on your Druid if any), since one or two of the Invisible Stalkers will usually attack at the side or back of your party. (If your Mages haven't got Stoneskin yet, I'd recommend fixing that before tackling Degrodel.)
Buff the party fully before entering - Haste, Protection from Evil 10' radius, Chant, Bless, Defensive Harmony, all that good stuff, plus whatever relevant individual protections you have.
(If someone still seems too squishy, then go invisible and hide in a corner.)
Make sure that everyone is equipped with magic weaponry (including magic ammunition for ranged weapons). Have a Mage cast Melf's Minute Meteors, that's a good weapon for this battle.
When one of the Invisible Stalkers materialises right next to one of your back-row, which one of them usually does, then have your back four concentrate fire on this enemy until dead.
and if you have a couple level 4 cleric spells, bust out protection from evil 10' radius and a defensive harmony ( watch out for defensive harmony's short duration though) and of coarse you will want haste,
and if you are really struggling what you can do is either cast the mage spell protection from fire ( found at high hedge) or the level 3 cleric/druid spell protection from fire on your tanks, and have your tanks lure all the baddies to a corner of the house that is out of harms way, and start blasting them with wands of fireballs
( note: if you have items of fire resistance they will stack with protection from fire spells to a total of 127% which means you will actually heal damage from the fire that is being caused)
- passport ring, hem of defense, potion of fire resistance
- full plate, ring +1 or 2, cloak of balduran
- if he uses scimitars, get drizzt's (+2 AC is great)
Get aggro, move away from casters
Fireball
Fireball
Fireball
Profit
For the Invisible Stalkers, use detect invisibility then take them on in melee with secondary melee characters (clerics, thieves, multiclassed mages).
If the EE version is the same as vanilla, you will be attacked AFTER giving him the helm. I don't. I keep it.
Most of us want the Helm, but it's a more profitable tactic to give the Helm to Degrodel for the quest reward, and then kill him (first!) when his undead minions attack. He drops the Helm when he dies.
Webs and fireballs do the rest...............and running around.
Protection From Fire potion & ring (or Protection From Fire spell or you can swap one of these for Resist Fire/Cold)
Potion of Invulnerability.
Arrow of Detonation (save at least one of these for the Final Battle!).
Done.
P.S.: If your tank's Dex is not 18, put a Potion of Agility on top of this list. The AoD never misses, but the AC boost is necessary.