Movement command bug?
MrNooby
Member Posts: 131
So I'll often alt tab while my party is moving to where they can travel to a different area for a few moments, glance at what tabs I've got open and the like. Come back, my party is there, good to go.
You must gather your party before venturing forth.
Look at map. One of my NPCs is sitting all the way back at where they were before I alt tabbed, even though I know for a fact that I had all of my party members selected. The character that it effects is random, I've had it happen to any of them, sometimes even 2, and once 3. It doesn't happen only when I'm alt tabbed, but when I'm not I just tell them to move again and that fixes it.
I never had this problem in the first game, only the second. Is there any sort of fix for this?
You must gather your party before venturing forth.
Look at map. One of my NPCs is sitting all the way back at where they were before I alt tabbed, even though I know for a fact that I had all of my party members selected. The character that it effects is random, I've had it happen to any of them, sometimes even 2, and once 3. It doesn't happen only when I'm alt tabbed, but when I'm not I just tell them to move again and that fixes it.
I never had this problem in the first game, only the second. Is there any sort of fix for this?
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Comments
That's a fairly common behavior, likely rooted in the pathfinding routines of the engine. Could just be that is what you saw, and that the tab-out was a coincidence. Since you're more likely to tab out on long paths and since long paths also increase the likelihood of something going wrong as they move, that might just be what happened.
But it's definitely not impossible that this is an entirely unrelated bug of its own. I do frequently tab out while traveling, too, but I have never seen this behavior. Maybe someone else has?
I have had it happen a few times outside of that aswell though, sometimes just in the city itself, like the docks (why must they only have an exit point at the top), and I'll notice one of my characters is still hanging back at the bottom of the map.
What seems to be happening is this:-
1) when a party is ordered to move, each party member calculates a path;
2) any party member who cannot see any clear path immediately (typically because other party members are already blocking a doorway or chicane) will ignore the movement command;
3) whenever a moving character encounters an obstacle not anticipated when the path was calculated (typically because another party member or random NPC has now walked into the way), the blocked character will re-calculate a path;
4) any party member who cannot see a clear path on re-calculation will abandon the movement command and stop;
5) when a temporary blockage (from another NPC etc.) clears, unfortunately that does not trigger another re-calculation (and thereby a resumption of movement) because the blocked movement command was not retained as "pending".