How do ranged weapons work vs creatures requiring enchanted weapons?
MrNooby
Member Posts: 131
So as the title says, how does it work?
Say I'm fighting a lich (which needs +4 weapons right?). What part of the ranged weapon needs to be +4? The weapon itself, or the ammo? I recall a lot of SoA where my archers were doing absolutely nothing because they were using normal arrows, even though the bow was enchanted - but once I got +2 arrows I was fine (although the short supply of enchanted arrows to be had in shops is very frustrating).
Say I'm fighting a lich (which needs +4 weapons right?). What part of the ranged weapon needs to be +4? The weapon itself, or the ammo? I recall a lot of SoA where my archers were doing absolutely nothing because they were using normal arrows, even though the bow was enchanted - but once I got +2 arrows I was fine (although the short supply of enchanted arrows to be had in shops is very frustrating).
0
Comments
What about arrows that don't specify an enchant bonus, like the ones that give elemental damage? Although they're no easier to obtain in reasonable numbers than +2 arrows.
This is why Firetooth is so good, it will fire +4 bolts if you don't use ammo.
Other than that you're right, it will screw over Archers.
I want to try an archer....but as far as turn based games go, I've always preferred to be up and close. Although in games like skyrim - archers all the way!
Also, you should totally try an archer. We need more of them in the world I get that they don't suit everyone's play style though.
I want to, but at the same time, I like my main character to be the one who can get up and in the face of the enemies. How would an archer fare in a solo run? I imagine you could cheese with them a lot using boots of speed, but not counting them for the moment, are they a viable class for that? I mean, I'm sure they could cut down hordes of monsters before they even get to you - but what about the boss fights?
Only some of the big bosses of Throne of Bhaal will need greater than +4, I think. Maybe the odd optional baddy as well, but an archer's bow will devastate everything else.
For the rest, well, it's well known that nothing can stand up to rocks.
There are penalties for using a bow in melee. I don't remember exactly what they are, as I usually ignore them and don't switch weapons because I'm lazy, but they're pretty significant. Well, actually, after some brief googling, it appears to be *a* penalty...a minus four to your THAC0.
So, that said, if you do it solo you're probably going to want to have a melee weapon, you just won't be very good at using it.
Oh, and upon further googling, it appears there is also an armor class penalty of four for using a bow in melee.
Editing to say that I *hate* the improved archer kit. With a fiery passion. I have no problems with mods that mod kits (I love wsr) but the improved archer kit just does not work for me at all. I haaate it.
But yeah, in BG1 I've never had anything an archer couldn't hit.
Archers are very strong even in bg2. And viable. +2 arrows are enough to hit most critters. Only the ocasional ancient vampire, greater mummy, iron/adamantine golem, and maybe greater werewolf etc. the like requires +3 to hit. You can use +3 ammo on those. Only a few certain enemies require +4 to hit, and Gessen or Firetooth crossbow can hit them no problems.
Slings are also powerful, with a giant strength belt you enjoy + damage bonuses from the giant str, and magical sling's innate damage bonus, and +3 or +4 bullets are plenty, those bonuses all stack with the archer's built in ranged damage bonus. Attack/round is lower than bows BUT when you use greater whirlwind hla, a sling+4 with +4 bullets, give you +8 damage, add +10 damage from giant strength and +10 damage from high archer levels. That's 30 or more damage per sling shot. And you get 10 attacks in a whirlwind attack. An archer can wreck any foe not immune to missile damage with this combo.
Dispel arrows are very useful against mages. Biting arrows also shut down their spell casting. (hence, they are very costly) You can have fire/acid/icy arrows for elemental damage that seeps through stoneskin to disrupt mages even further, too.