[Maps] Name all the random areas?
sandmanCCL
Member Posts: 1,389
Something that's always bothered me about all the random areas in Baldur's Gate is there are no official names or descriptions for them.
It's not a big deal, but I'd like there to be some sort of set description. As an author of an online strategy guide for the name, I'd like the area to the right of Beregost to be named "The Basilisk Pit" rather than always needing to call it "that area with all the Basilisks to the east of Beregost Temple."
Not a big deal if it never happens, but at the very least I'd the code to allow modders to name areas if that's not already possible.
It's not a big deal, but I'd like there to be some sort of set description. As an author of an online strategy guide for the name, I'd like the area to the right of Beregost to be named "The Basilisk Pit" rather than always needing to call it "that area with all the Basilisks to the east of Beregost Temple."
Not a big deal if it never happens, but at the very least I'd the code to allow modders to name areas if that's not already possible.
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Comments
The basilisk area is "Mutamin's gardens".
I assume they would have been extracted from the game data, but they could have been made up by modders too. In any case, they will show.
What areas didn't have a name?
I have seen screenshots of the EE, and the main world map had names on it.
As you can see, there are a LOT of areas without names. I count at least 16, assuming we don't bother naming each section of Baldur's Gate (the city, not the game).
Where's the screenshots of the EE world map? I haven't seen one.
As far as the names showing up in Tutu.
Adding names is relatively easy but I'm not sure if it is possible to hide the name until X event has occurred (such as exploring some of the map or finding a particular person).
Calling a map "The Basilisk Pit" would be bad in my opinion if the area gets called that the second you arrive in it and can only see some trees.
Calling an area Mutamin's Garden's is also bad, how can you be wandering aimlessly in the wilds of the Sword Coast and suddenly know some guy call Mutamin is here hiding in a corner.
Personally, I'd also prefer if every area had a name that appeared on the map.
There is a mod for this - Sword Coast Map Labels
http://www.shsforums.net/topic/46634-sword-coast-map-labels/
It uses canon area names where possible and avoids spoilers. So there is no "Mutamin's Garden" a la Dudleyville but you will find "Wood of Sharp Teeth" and such instead.
Edit: it is so small and changes so little that personally I think it should be included in BG:EE but that is not my call...
Most the areas in BG1 had names, technically. There were almost always little signs you could click on that gave the area some name, like the Woods of Sharp Teeth.