Expected mod compatibility?
BelgarathMTH
Member Posts: 5,653
Hello, I was just thinking about starting a BG:EE run soon with a character to be run with SoD, and this question occurred to me. I've already heard, if I didn't misunderstand something, that SCS is not expected to be compatible at release because of Beamdog's changing the AI for SoD.
I like to play with BG1 weapon proficiencies, from BG2 Tweaks, and to occasionally use EE Keeper to change NPC classes and stats. Will these mods and others be automatically compatible with SoD, or will having a character made with them mess everything up in SoD? What if you've changed NPC proficiencies and stats? Would SoD just erase the modded NPC's in favor of vanilla instances of those NPC's, or what? Would they be bugged with pips in the wrong places when exported-imported?
Is it maybe safest to just stick with vanilla BG1:EE characters until SoD is out and has been experimented with?
I like to play with BG1 weapon proficiencies, from BG2 Tweaks, and to occasionally use EE Keeper to change NPC classes and stats. Will these mods and others be automatically compatible with SoD, or will having a character made with them mess everything up in SoD? What if you've changed NPC proficiencies and stats? Would SoD just erase the modded NPC's in favor of vanilla instances of those NPC's, or what? Would they be bugged with pips in the wrong places when exported-imported?
Is it maybe safest to just stick with vanilla BG1:EE characters until SoD is out and has been experimented with?
2
Comments
Having said that, I expect that you'll be safe to modify the NPC's with EE Keeper, because those changes still conform to the vanilla savegame data format and should import without issue. SoD may or may not ignore those changes, depending on how it's importing from your savegame.
It's probably safer not to use the BG1 original weapon proficiencies, since they rely on modified data files which may be restored on installing SoD, and/or may not be able to be modified by BG2 Tweaks right away (though chances are BG2 Tweaks will be compatible with SoD at launch, those modders do a great job of keeping up with the changes).
SCS support will depend on the mod having access to the beta for SoD (or earlier access) for long enough to update for the changes.