[Dupe, #11815]Party member acts as though selected
FredSRichardson
Member Posts: 465
I'm playing BG2EE on Windows 10.
I noticed while playing BG1EE that a party member that I did not select would occassionaly say their selected dialog without me having selected them. I'm sorry for not reporting that minor bug, it wasn't causing me any problems.
Now I have a game that's behaving strangely. I have 6 party members with this lineup: Keldorn, Valygar, Anomen, Mazzy, [CHARNAME], Jan.
The game keeps acting like I selected Mazzy about once a second (as though I was tapping the "4" key). I'm not sure if this is a bug on my system or a game bug. I have a save game I'm happy to provide. I do have one mod installed: the tweak pack for gibberlings 3 (I think I enabled max HP on level up, automatic spell learning and multiple strongholds for matched classes).
I restarted bg2ee and loaded the save game and I noticed this was still happening. I am just wrapping up the slavers quest in the slums (freeing the slaves in the big ship).
I noticed while playing BG1EE that a party member that I did not select would occassionaly say their selected dialog without me having selected them. I'm sorry for not reporting that minor bug, it wasn't causing me any problems.
Now I have a game that's behaving strangely. I have 6 party members with this lineup: Keldorn, Valygar, Anomen, Mazzy, [CHARNAME], Jan.
The game keeps acting like I selected Mazzy about once a second (as though I was tapping the "4" key). I'm not sure if this is a bug on my system or a game bug. I have a save game I'm happy to provide. I do have one mod installed: the tweak pack for gibberlings 3 (I think I enabled max HP on level up, automatic spell learning and multiple strongholds for matched classes).
I restarted bg2ee and loaded the save game and I noticed this was still happening. I am just wrapping up the slavers quest in the slums (freeing the slaves in the big ship).
Post edited by Gate70 on
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Comments
Now with EE in win7 64bit, I get occasional member suddenly speaking as if selected for no apparent reason.
Luckily it is occasional .. maybe they are feeling left out? I usual use 1-3 more often then those in 4-6 ...
Frankly, I was happier with patch 1.2xx even the pathfinding is not as jammed as now.
?
C:SetGlobal("BMazzy1","LOCALS",0)