NPC Epilogues and BG2 Transition
Communard
Member Posts: 556
I'd love to have some epilogues for what exactly happens to your companions at the end of BG1, at least the ones who don't come with you to Irenicus' Dungeon. What happened to Xan? How did Edwin end up working for the Shadow Thieves? And so on and so forth. In fact, I just like a general Epilogue detailing the return to the Duchal Palace, maybe ending with you getting jumped Irenicus' agents. It's a minor cosmetic thing, but I think it would make the ending a lot more satisfying.
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Epilogues seem like a good idea but what of characters that return / make an appearance in SoA? Skip their epilogues? That would probably spoil it for new players. There is also the case of mods that make BG1 NPCs return as joinable characters. BG1 is clearly not the end of the story so I don't see the need for epilogues at this point.
"I'm dying," croaked Sarevok as the party surrounded his dying body.
Afterwards....
"So Sarevok is dead now, Charname, you stabbed him through the heart", said Xan pointedly.
"We're all doomed ", Xan said helplessly, "I want to know what we are doing later", Xan said belatedly.
"First I want to explain what happened to the Grand Dukes", I said briefly.
"...And then?" Xan questioned
"We will Ignore the first three turns on the way to the Blushing Mermaid," I said forthrightly.
"...AND THEN????", said Xan
"I need to buy some stolen goods", I said offensively
"AND THEN????" Xan asked.
So then Xan was killed by Charname.... *Fade to Black*
(I'm trying to say I think we don't need to know every "AND THEN" before BG2. Xan's fate should be discovered in BG2 like the other characters not at a tacked on the end of BG1 epilogue)
- The option to keep on playing after defeating the main adversary of BG1, and get to experience some of the immediate aftermath of the outcome; and then eventually create a new final save for export to BG2 when you want to do so.
- A more cohesive and detailed BG1/BG2 transition. Surely there's room for a fair bit of in-game adventuring between the current end of BG1 and the start of BG2.
- More information on what happens to the NPCs you encountered during your travels in BG1. What do they aim to do now that the iron crisis appears resolved?
On a similar note for the future, I would like to see considerations for BG2-ToB along the same line - I would especially welcome the ToB and BG2 maps to be connected so you could go back to BG2 areas (by means other than console usage) after starting ToB. Failing that, anything that can make ToB less linear.
[Request] More BG1 NPCs in BG2:EE; ex party members start with you
[Request] NPC transition from ToSC to SoA
NPC Epilogues and BG2 Transition
I guess they're sort of different, still, thought you might want to merge them.
EDIT: This discussion is also similar, is about the NPCs remaining consistent between BG1&BG2:
Carry over NPCs' stats from BG1 to BG2