Contagion Spell and other spells commonly ignored.
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in BGII:EE Mods
I've going over spells I never use recently and have noticed Contagion spell doesn't specify if there is a saving throw or if it is affected by magic resistance. If there is no saving throw then its actually quit useful to slow and make firegiants lose 2 str and 2 dex permanently! Not so bad considering TOB enemies make saving throws left and right. Have anyone tested this spell?
Are there other spells which have vague description but is a lot more useful than they first appear?
Are there other spells which have vague description but is a lot more useful than they first appear?
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Comments
It has saving throw. If you look under saving throw - Neg. (save vs spells)
All 4 disease effect all has saving throw vs spells (I checked in editor)
if you are looking for a spell like contagion that has no save, then the level 1 divine spell doom has no save, gives -1 to hit and saves and the such, and lasts 10 rounds I believe
Another question I never figured out is when you caste Chant pre battle then move into enemy range does the debuff still work or do you have to caste Chant when enemies are within range for the debuff part to work?
when it comes to chant im not to sure on how it works in terms of casting pre battle then running into the enemies, I never use chant, years ago I think I used it in the orc/ogre cave in IWD, but even in bg, I never use it, I always have slow poison and draw upon holy might as my level 2 spells, and then if I start hitting 7+ level 2 spells I will start memorizing hold person