[Area] Swamp Cabin - importing area from Desperados: Wanted Dead or Alive
Mindmoil
Member Posts: 8
With Siege of Dragonspear and EET looming just around the corner, I've decided not to continue my current walkthrough, as I for sure would restart the game as soon as they are released.
Instead, I've decided to give modding a try. So I went on ahead and decided to import one of my favorite game areas from all times - the cabin from Desperados: Wanted Dead or Alive. Perfect fit for an alchemist/hermit type of character.
Thanks to the area making guide by Yovaneth (link to guide) and some tools offered by herbert3000 of commandos modders (link to discussion), I've managed to successfully export the map and get it into BG.
The result:
Some remarks on this undergoing:
1. The perspective fits Infinity Engine just fine, however, the scale is a bit smaller, so I had to enlarge the map, as a result, the quality diminished, but it is still acceptable if you are zoomed out or playing in windowed mode.
2. I haven't done proper Light/Height/Search maps as the process in DLTCE is long and tedious and I haven't gotten around understanding how night wed works, so the map is prone to crashing. If anyone knows an easier way to do them, help would be appreciated.
3. There are some other suitable areas from the game that are not overly modern/do not have western elements in them, that could be imported with minimal graphical edits. For instance this canyon:
4. I've also managed to extract some maps from Robin Hood: Legend of Sherwood, although they display with building interior revealed and I haven't found out how to fix that yet:
So there is this. I plan on properly finishing the area with environmental sounds/doors/animations/description/actors and would gladly accept any practical advice. I am aware that this is copyrighted content from another game and as such I do not plan to release it as a mod, unless I somehow get the permission from the developers of original game.
Edit: wording, fixed image links.
Instead, I've decided to give modding a try. So I went on ahead and decided to import one of my favorite game areas from all times - the cabin from Desperados: Wanted Dead or Alive. Perfect fit for an alchemist/hermit type of character.
Thanks to the area making guide by Yovaneth (link to guide) and some tools offered by herbert3000 of commandos modders (link to discussion), I've managed to successfully export the map and get it into BG.
The result:
Some remarks on this undergoing:
1. The perspective fits Infinity Engine just fine, however, the scale is a bit smaller, so I had to enlarge the map, as a result, the quality diminished, but it is still acceptable if you are zoomed out or playing in windowed mode.
2. I haven't done proper Light/Height/Search maps as the process in DLTCE is long and tedious and I haven't gotten around understanding how night wed works, so the map is prone to crashing. If anyone knows an easier way to do them, help would be appreciated.
3. There are some other suitable areas from the game that are not overly modern/do not have western elements in them, that could be imported with minimal graphical edits. For instance this canyon:
4. I've also managed to extract some maps from Robin Hood: Legend of Sherwood, although they display with building interior revealed and I haven't found out how to fix that yet:
So there is this. I plan on properly finishing the area with environmental sounds/doors/animations/description/actors and would gladly accept any practical advice. I am aware that this is copyrighted content from another game and as such I do not plan to release it as a mod, unless I somehow get the permission from the developers of original game.
Edit: wording, fixed image links.
4
Comments
I mean really, who could reasonably have something against that?
To quote @Dee:
For your convenience, here's a link to their website: http://www.black-forest-games.com
@Mindmoil That being said, feel free to work on it for your own edification, and you can certainly ask for advice from the community here on anything you're having trouble with; just don't post any of the resources from those games on the forums.
If you do end up getting permission from Black Forest, just include a note from them in your mod when you publish it.
Carry on!