Game Mechanics Question: Throwing Weapons
biffyclanger
Member Posts: 216
Do thrown weapons like the Boomerang Dagger get melee penalty the same way Bows and Xbows do?
Post edited by biffyclanger on
0
Comments
That is not stupid enough, strength damage gets added to throwing daggers but not to throwing axes and hammers (I don't get the logic of this x_x). So can you imagine if a Kensai have grandmastery on daggers + a nice strength belt what havoc he can create? (maybe that's why magical throwing daggers never reached +4 enchantments otherwise the whole town will have Kensai/Mage throwing +4 firetooth daggers at grandmastery+strength belt+that glove that give you extra APR +his kensai damage bonus.(well his magic becomes solely for self defense and his dagger become very "offending".
In both games Firetooth is functionally a Throwable bastard sword +1 APR usable also in mlee, with the only limitation that can not be DWelded, indeed a powerful weapon for a mage or a kensai.
I guess the stronger you are the better damage you can do throwing stuff makes sense up to a certain point because projectile speed is limited by air resistance which goes up exponentially meaning you won't get linear increase in damage. Right now thrown weapons are too powerful I agree. Also Crossbows should do way more damage than bows.
You can pretend that thrown weapons are finely balanced giving you better attack speed or something lol. Bit of a cop out.
Daggers should attack faster than bigger weapons if we are talking about realism here.