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Rest automatically during long trips on the region map

kilroy_was_herekilroy_was_here Member Posts: 455
edited September 2012 in Archive (Feature Requests)
Did it ever bother anyone else that when you go somewhere on the regional map that is a day or more away that your characters are fatigued as soon as they arrive? Can we add 8 hours to the travel time and have the game act as if you rested on the road? There is already a random encounter chance when travelling: 'You have been waylaid by enemies and must defend yourself!' so you aren't avoiding what might happen if you rest manually on your arrival.

I remember this was a criticism in a magazine review I read for BG1 way back in the day, and it still works that way.

Can this be changed? Perhaps as a toggle similar to the 'heal completely on rest' toggle in case players want to use the old way?

Comments

  • EpitomyofShynessEpitomyofShyness Member Posts: 113
    I like this suggestion. A lot. Just saying.
  • HertzHertz Member Posts: 109
    I agree. Excellent suggestion.
  • KaxonKaxon Member Posts: 156
    Great suggestion.
  • MatteoTuriniMatteoTurini Member Posts: 105
    I like this. The only concern would be when you have to be somewhere really fast ***SPOILERS*** (like for Jaheira's curse or Minsc/Dynaheir quest), ***END SPOILERS*** but it would be nice as a toggable button.
  • kilroy_was_herekilroy_was_here Member Posts: 455
    edited September 2012
    Actually, the Minsc/Dynaheir thing is based off of the 'time played' clock, not the 'time of day' clock. Probably the Jaheira one is the same way. You have a certain number of real life hours no matter how many times you rest or how many places you travel. It's like the interval between LoveTalks if you're in a romance, if that helps.
  • MatteoTuriniMatteoTurini Member Posts: 105
    I seriously didn't know that. Cool, thanks.
  • I would be all for this....
  • kilroy_was_herekilroy_was_here Member Posts: 455
    @EvilVonBaronson Wow, brand new to the forums and my idea is the first one you liked. Nice!
  • TaisharTaishar Member Posts: 27
    Great suggestion
  • HeadbombHeadbomb Member Posts: 213
    edited May 2013
    Currently when travelling long distances (say 24 hours), you will arrive fatigued. This always annoyed me because this doing a forced march for 24 hours straight is simply ridiculous, and if you get ambushed upon arrival, you're fatigued doing a fight.

    It would make a lot of sense to me to make it so that you rest when travelling (say your fatigue threshold is 8 hours, then rest at every 8 hours of travel), with everything it entails (i.e. additional ambush chance when resting, resting adds to total travel time, etc...). If not default behaviour, it could at least be made optional on either the world map or gameplay options.
    Post edited by Headbomb on
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  • NifftNifft Member Posts: 1,065
    It would be neat to have a "forced march" option, but the default really ought to be that you rest during a long trip. That just makes too much sense.
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  • MalicronMalicron Member Posts: 629
    I would love to see this implemented; it's little, logical changes like this that should be the hallmark of EE, IMHO.
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