anyone try this yet? if so, how feasible is a minimal combat build? i liked how fallout 1 and 2 (mostly) gave you a diplomatic way of solving problems, does underrail do this too?
Got this game via kickstarting Wasteland 3 . Created my first character (stealthy, guns, rogue type) but haven't done much more then taking the first quest and talked to a few people.
A cool feature is the oddity system, an alternative system for gaining experience. Non-combat focused characters have the same or even a better chance to gain experience by acquiring these items.
I gave it a tryout for my first play, seems fitting for a character that avoids fighting when it's not worthwhile.
Comments
Got this game via kickstarting Wasteland 3 . Created my first character (stealthy, guns, rogue type) but haven't done much more then taking the first quest and talked to a few people.
A cool feature is the oddity system, an alternative system for gaining experience. Non-combat focused characters have the same or even a better chance to gain experience by acquiring these items.
I gave it a tryout for my first play, seems fitting for a character that avoids fighting when it's not worthwhile.