Rogue rebalancing and P&P game
maverick
Member Posts: 27
Hello everybody,
I don't know but I hope they will change the gameplay concerning rogues. Now I play with a ninja shuri (perhaps the best kit I've ever tried) and of course I've installed the rogue rebalancing mod and I hope that these changes would be apply in BG EE. With this mod they can compete with a fighter that I used to play before but change is good ^^
Actually, there is a lot a things that I would like to see in this new edition especially bring this game closer to the Pen & Paper AD&D counterparts.
I don't know but I hope they will change the gameplay concerning rogues. Now I play with a ninja shuri (perhaps the best kit I've ever tried) and of course I've installed the rogue rebalancing mod and I hope that these changes would be apply in BG EE. With this mod they can compete with a fighter that I used to play before but change is good ^^
Actually, there is a lot a things that I would like to see in this new edition especially bring this game closer to the Pen & Paper AD&D counterparts.
0
Comments
There are already several similar topics:
- A little rogue rebalancing
- Tweak Assassin Kit
Advantages:
- 20% bonus to stealth
- +2 Bonus to dexterity
- At high levels they gain the fighter's special abilities.
- +1 THAC0 and damage every 4 levels
- +1 Bonus to AC every 5 levels
- Can specialise in katanas, scimitars, daggers, darts and short bows.
- Can place 2 points in single weapon style and 3 points in 2 weapon style
- As the Shuri Ninja increase in level they learn new deadly techniques to aid them in combat or asssasinations
* Level 5(Blue Belt) The shuri ninja learn to detect illusions using True sight twice a day
* Level 10(Purple Belt) They learn to strike at pressure points with their bare hands and stun their opponents unless they made a save.
* Level 15(Red Belt) They learn to maximise the damage they deal for a limited time once a day (kai). They gain another use every 10 levels
* Level 20(Brown Belt) They learn the monk's quivering palm which they can use once a day.(The secret was stolen from a monastry). Opponents will die from the blow unless a save is made.
* Level 25(Black Belt) They learn to coat their weapons with poison once a day
* Level 30 They learn to strengthen their minds against all mental attacks once a day (Chaotin Commands). Their stealth increases by another 20%.
* Level 35(First Dan) Their skill in combat increases (+1 bonus THAC0). They can coat their weapons with poison once more a day.
Disadvantages:
- Can't set traps
- -2 penalty to strength, constitution and charisma
- Can only use katanas, scimitars, daggers, darts and bows
- Can't use '2-handed weapon' and 'sword and shield' style
- Can't dual class
- Can only be a Chaotic alignment
- Only humans can become Shuri Ninjas.