Enemies alignment and Pale Justice
Elvenblade
Member Posts: 21
Hello there, so I recently got the enhanced edition of this though I've played through the original several times back in the day.
However it seems the EE still has the same problem with enemies not having the right alignment. Several spells and weapons have different effects depending on the targets alignment, more often than not my paladins smite evil ability has no effect and I've had instances where the cleric spell smite evil (not sure about name) has just bounced of undead enemies. I mean, what's more evil than undead?
With the above mentioned taken into consideration, is Pale Justice any better than any other +4 sword (+7 vs evil)
However it seems the EE still has the same problem with enemies not having the right alignment. Several spells and weapons have different effects depending on the targets alignment, more often than not my paladins smite evil ability has no effect and I've had instances where the cleric spell smite evil (not sure about name) has just bounced of undead enemies. I mean, what's more evil than undead?
With the above mentioned taken into consideration, is Pale Justice any better than any other +4 sword (+7 vs evil)
1
Comments
Pale Justice does also bestow some immunities. I don't recall what all other +4 swords there are, but it does seem I always have a Paladin using Pale Justice by the end of the game. Even if it isn't "the best", it is very good.
The higher tier undead, like mummies, zombie lords etc. are evil.
Same goes for other minions/servants. For example, Lizard Men are neutral, while their king is evil.
A special case of "undead" spirits are the shadowed elves in Severed Hand - they're of good alignment.
Other than the stance on undead, I haven't really noticed any "wrong" alignments. Usually, whomever I think is evil, ends up getting damaged by Smite Evil. So, major villains (like Lysan, Presio, Terikan, Malavon, Belhifet etc.), clerics of Talona, Kraken Society mages, priest-mages of Vheraun - all of them are evil.
If you're familiar with EE Keeper, you may easily check the alignments of different opponents by using its creature browser.
As for swords, Pale Justice pales (:+P) in comparison to Long Sword of Action +4 (in the expansion content). Other than that there's the two variants of the +5 sword of Aihonen, if you need a good all-around sword with some fire/cold resistances.
Generally, I think you get Pale Justice way too late. For me, it pretty much only gets used for a little bit, mostly against Cyclopses in Easthaven (they're evil) and Belhifet. Maybe a tiny bit in Lower Dorn's Deep if I specifically go for it as early as possible. Then, if I progress into Heart of Winter, a lot of opponents are neutral (barbarians, trolls, yetis, the remorhaz, etc.) so I switch to Aihonen's sword until I get the Long Sword of Action +4, which is pretty much the best weapon in the game. There are two copies of it - if you go into the Trials of the Luremaster, you can get one really early.
Edit - Oh, that's of course when comparing weapons 1 for 1. No one said you can't wield Pale Justice/Aihonen in your main hand, while having LSoA in your offhand, for example. Or if you have more long sword users, you can have your Paladin fight with Pale Justice, and the others use Aihonen/LSoA, etc.
BG and BG2, on the other hand, were a horrific mess for alignments and needed a lot of adjustments.