More Multiclass convinations and ability to add more than one kit in multiclass.
blackmamuth
Member Posts: 19
Let's be frank, mosts of us have already played the game, and the option will be welcome. It doesn't even need to be enabled in the game, even if it's in a config file will be interesting enough. Right now it's hardcoded, get rid of that. With Save game editing, you can add one Kit in a multiclass. Allow more.
More Multiclasses.
Allow a Sorceror Multiclass. Allow Thief/Mage/Clerics, Allow fighter/mage/Cleric/thief.
More Multiclasses.
Allow a Sorceror Multiclass. Allow Thief/Mage/Clerics, Allow fighter/mage/Cleric/thief.
4
Comments
Armor, helm and any shield greater than a buckler.
You're also restricted to the four mage proficience weapons: Quarterstaff, dagger, dart and sling... ops you're a cleric too, so only quarterstaff and sling for you.
A ridiculous low pool of HP and some trouble to level up, so you're going to be stucked with a naked level 1 character for some time... doesn't appear as a very good option.
It's not if it's weak or not. I think all possible convinations should be covered. Wizard Slayer is also weak, but it remains in game, so why not that Multiclass? IMHO, i think the real problem originally was that the Turn undead button replaced find traps or something similar en the interface.
Ideally, they'd set it up to be dynamic so that everything would be allowed. I think originally, all the multiclasses are considered a class of their own in BG.
Imagine a Barbarian/Sorcerer or a Ranger/Monk.
@blackmamuth, the Thief/Mage/Cleric starting in BG will have some serious troubles, use any item is a HLA ability achieved only after 2.950.000 xp points are earned, so only in late SoA.
@Hertz and @blackmamuth, cross your fingers, cos as i saw in the screenshots of BG site, the Rasaad's mission is probally against the Dark Moon monastic order. This is an order of evil sorcerer/monks followers of shar that shape the dark weaver. So maybe the enhanced edition make monk kits... who knows.
Monk monastic orders
and @Kamuizin if you remember Imoen in BG2, could use short swords and bows
A M/C/T would be able to use all cleric weapons, but will only be able to backstab with clubs and staves, as all other weapons can not backstab.
http://www.shsforums.net/topic/45258-multiclassed-multikit-builder-mod-experimental
HOWEVER, it requires
http://www.gibberlings3.net/bg2fixpack
(I couldn't get this to work, moreover there is no sense in applying BG2-strict fixes)
I tried to bypass it (edited multikit builder's .tp2 to not require the fixpack's own .tp2 file), but not to much success.
It would require me to know the basis of not only the current file structure of BGEE, but also of fixpack and the builder. And I lack those last two.
If the multikit's OC was to deliver, he would be golden (guys on shs state that it should already be compatible, but I dare to say that as for now it does not).
In case he does not, it would be very nice if anyone else could provide us with one of the most wanted mods in the community at the moment (from what I both know and want : ).
tl;dr version
duuudes, we are one step from playing as kensai/assassin/sorcerer, someone make it compatible pleehs!
(yeah, Cleric/Mage/Thief would be possible too)
Which means those mentioned by @Dazzu too.
It does not ADD any class, but lets you create additional new class of your liking (by mixing up to three class/kits) and then use it (any mod that would allow playing as any class/kit dual/triple combination by just adding them all at once would also quadruple the total amount of classes/kits in game : ).
There are some issues regarding barbarian and thief skills (e.g. pickpocketing) though.
It isn't perfect, 'cause it uses a script workaround to get things done (crude but quite efficient).
Yet BG:EE was meant to be more modfriendly, so maybe same could be achieved more neatly.
@Tome nice to know, haven't noticed it on the List.