Possible to mod/port Dragon From BG2EE to BGEE?
gattberserk
Member Posts: 191
in BG:EE Mods
Any idea if its possible? Seem like the script and dialogue is missing when I do direct .cre transfer.
Try it in game and realised there is no dragon animation.
Try it in game and realised there is no dragon animation.
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You've got the creature file already (but you may also need to give it a new name if its name lacks string references).
In the case of a monster you will also want to make sure that you've copied any relevant items they use (including their weapons). These might not be included (or may be named differently) between the two games.
You'll need to either copy the dialog and script files from BG2EE over to BGEE (by using a program like Near Infinity to extract them or by decompiling and recompiling them using WEIDU)
Finally, you'll need to modify a couple of different 2DA files and an IDS file (if you are just using this mod yourself you can make the changes within these files, otherwise you'll want to learn how to append files).
EXTANIM.2da
EXTSPEED.2da
ANIMATE.IDS
What exactly you put in here will depend on what animation you are transfering over (so the values you see in other mods might not work for Dragons)
thanks alot for the insight! I will fiddle with it and see how is the result!
But don't worry about this for now. One step at a time. If you like, 'summon'me with @Grammarsalad when you are at that point, and I'll go over it with you