(BG1) Missing race/ class categories
This is a small group of leftovers from @Balquo's Creature Corrections thread here:
http://forum.baldursgate.com/discussion/1283/creature-corrections-0824
OBSERVED:
Outstanding missing categories included:
-INVISIBLE_STALKER
STALKE.CRE
-STATUE
ACHEN.CRE
CAILAN.CRE
FAIZAH.CRE
RANCE.CRE
VAIL.CRE
-XVART
DESTUS.CRE
XVART.CRE
XVART02.CRE
XVART03.CRE
XVART2.CRE
XVART_A.CRE
XVART_B.CRE
XVART_C.CRE
XVARTH.CRE
XVARTSU.CRE
IXVART.CRE
EXPECTED:
Add the new race and class categories and change the CRE files to adopt them.
http://forum.baldursgate.com/discussion/1283/creature-corrections-0824
OBSERVED:
Outstanding missing categories included:
-INVISIBLE_STALKER
STALKE.CRE
-STATUE
ACHEN.CRE
CAILAN.CRE
FAIZAH.CRE
RANCE.CRE
VAIL.CRE
-XVART
DESTUS.CRE
XVART.CRE
XVART02.CRE
XVART03.CRE
XVART2.CRE
XVART_A.CRE
XVART_B.CRE
XVART_C.CRE
XVARTH.CRE
XVARTSU.CRE
IXVART.CRE
EXPECTED:
Add the new race and class categories and change the CRE files to adopt them.
Post edited by Tanthalas on
1
Comments
A good example of how this is implemented (correctly) in the original game is to look at Larry, Darryl and Darryl(2).
Edit: Incidentally, did anyone else find this not only a bit fourth-wall breaking but containing an unnecessary modernism?
"Hey, Darryl, come quick! These folks want us to sign an ee-lek-tronik autograph for 'em.... (scribble scribble scribble)" (string 18475)
He's not signing an "electronic" autograph after all, but a paper one (which you supposedly can sell but I never got more than 1gp for it).
The fourth-wall reference is from here btw:
https://en.wikipedia.org/wiki/Newhart
This means that a ranger's Racial Enemy choice of Kobold actually means Kobold, Xvart, and Tasloi... Actually I didn't recognize Tasloi need a new race as well. But, no- or at least checking with NI I do not see a designation for Xvart in either Race or Class. Instead under class you get Kobold, Kobold_Tasloi, and Kobold_Xvart. Why would Tasloi and Xvart be linked that way? Why not just make them unique?
[EDIT] I definitely think the autograph should be meaningful in some other way than a 1gp gag, but I don't mind it as a metagamed spoof... Not that anyone ever recognizes the derivation of the spoof, however...
There is a post somewhere (by @Balquo I think) where he recommends adding some of the missing IDS entries (for statue etc.) and that may still need to be addressed.
As for the autograph, the fourth-wall thing is one matter, but my main objection was the "electronic" reference, if for no other reason than it isn't even an electronic autograph but a paper one. If it isn't going to change in the vanilla game (valid enough I suppose) then maybe BG1 NPC should do something about it. What do you think, @cmorgan?
1. Racial enemy is probably the worst thing, this would nerf that selection.
2. From the class names it is clear what was the original intention.
3. This would open up a precedent for other race splits, which is not really useful and would take up precious slots from really innovative new races.
Yes, exactly- this is a split from a larger thread called Creature Corrections from Balquo (just put it into Fixed). He had a list of corrections which required race categories that didn't exist, so he offered them to be included- one of which was XVART. Alas, only a few of them didn't make it in (the three in the OP), and since I didn't want to delay releasing the thread to the Fixed forum any longer, I offered to just make this thread to cover the extras. Balquo agreed, so...
Probably better to just make another BG1-D request thread for the autograph to keep the discussion in one place. I'm not so bothered with the oddity of it, but I do see your point. I guess on that one I'm ambivalent, at least until a better bit of dialog is devised to be presented to the GTU thread. Better would be to integrate the new wording with whatever is to be done to make the autograph more special or interesting. Like if it should be presented to Nexlit the Xvart, then the new dialog lines might change from: to A very hastily composed idea, but you get the gist...
2. From the class names it appears to me they just fudged it, maybe making their lives easier at the time. I have no indication of exactly what was intended. However, it was @Balquo who had proposed it, and I assume he had good reason to.
3. I don't know how many precious slots are still available for new races, so I don't know how rare a resource they are that they'd be wasted by letting xvarts be their own race. There also doesn't seem to be any clamor for new races, just this one. Plus I can see plenty of good things to do with xvarts and kobolds that simply haven't been done. Xvarts and tasloi are a fairly underdeveloped part of the BG saga.
Regarding Larry et al., I would just consider "ee-lek-tronik" a typo. It is an incorrect reference since there is nothing electronic about the autograph. Also I don't much like the idea of changing game dialogue too much (except to correct typos or resolve other unresolvable issues). On the other hand, a mod like BG1 NPC has carte blanche to do just that.
Edit: I will go through the 0914 creatures with Creature Lister and see if they missed anything, and also the .ids files. That is at least one thing I can do without being able to launch the game.
I only suggested to make Xvart a separate race as I thought that made sense. I did not realise they are part of the tasloi/kobold family.
There were other creature corrections I was working on but that work is on a computer back home I don't have access to right now. As I recall, it had largely to do with undead and golem immunities. I will look over the BGEE list and see if there is anything to be done.
Most folks just install #3. But the folks that don't like it are... vehement in their opposition.
He they updated 114 NYMPH compared to our 114 FAIRY. NYMPH is probably correct.
@Bhryaen Maybe we should merge that thread and we can add the additional races/classes into Camdawq's code? And if @Miloch finds anything else then we can add that too.
@Balquo - see my comment in that post. The xvarts are set properly (there was at least one, Destus, who was not, but he is now). We should rename the 2nd SHADOW to STATUE as indicated there, and I suppose we may as well add ETTIN for downstream compatibility with BG2(EE)(Fixpack). No need to add NYMPH (and I reversed our addition from my latest Fixpack edit for reasons mentioned in the other post). Not sure where INVISIBLE_STALKER comes from but it is too restrictive for a new race flag (if that's what it is). An invisible stalker is a type of air elemental according to 2nd ed. so we should add those instead if they're not already there (they're in BGEE but not BG1... I flagged the stalker as MIST or something originally, which is suboptimal... will correct).
145 ELEMENTAL (in race.ids)
186 ELEMENTAL_AIR (in class.ids)
The majority of these have been already added minus the ones already mentioned. I'm assuming this is all ok as it came from the BG1fixpack.
For that matter, I see no reason not to just add all the animate, anisnd, race and class IDS entries from BG2 (with the Fixpack included). Probably would save trouble down the road.
Also bpgiafir.cre (Hogarl) should be set to race 142 GIANT instead of DWARF (unless he is somehow just a dwarf who looks and fights like a fire giant).
A minor nitpicky thing, but I think the devas and planetars should all be given class CLERIC instead of NO_CLASS. It would mainly figure in scripting - if an opponent wishes to target hostile priests, they would also want to target summoned devas etc., since they cast priest spells. Not sure if anyone will (or should) be able to get to that level of summoning in BG1, but still, won't hurt.
Yes, if the devas got priest spells, probably they need to be set to cleric class.
On the other hand, maybe the casting level fix i suggested elsewhere is also effective for clerics?
@SethDavis can you deny or confirm?
but that wouldn't fix the script targeting anyway, so I'll change their class.
added @Miloch's appends and changed the deva and planetar classes, even though I have no idea what those are
@AndreaColombo - Yeah, sorry for being a bit unclear. The appends and class changes made sense, just haven't run across those races in anything I've read yet.