Half-Orcs: PnP vs BG/IWD
Raduziel
Member Posts: 4,714
I was checking the Complete Book of Humanoids yesterday to help my DM build a NPC for our PnP game and had a little surprise checking the Half-Orcs max and min stats. Here they follow:
Adjustments: +1 STR, +1 CON, -2 CHA
STR: 18
DEX: 17
CON: 19
INT: 17
WIS: 14
CHA: 12
So, why in BG and IWD can we get way beyond these numbers (specially STR that is sort of gamebreaking)?
If those bonus and penalties are to be applied after the stated numbers above, should the Half-Orc be allowed a max of 20 natural Constitution?
Is there another source that overcomes CBoH and I'm not aware of?
Thanks!
Adjustments: +1 STR, +1 CON, -2 CHA
STR: 18
DEX: 17
CON: 19
INT: 17
WIS: 14
CHA: 12
So, why in BG and IWD can we get way beyond these numbers (specially STR that is sort of gamebreaking)?
If those bonus and penalties are to be applied after the stated numbers above, should the Half-Orc be allowed a max of 20 natural Constitution?
Is there another source that overcomes CBoH and I'm not aware of?
Thanks!
0
Comments
After the maximum/minimum rolls are met, only then is the statistic modified, so PnP Half-Orc statistics range from 7-19/3-17/9-19/3-17/3-14/1-10.
As to the difference with BG, they switched the penalty from pointless charisma to at least occasionally important Intelligence, while removing the "hidden" -6 Charisma, -4 Wisdom, -1 Intelligence and -1 Dexterity, presumably for the same reason that Dwarves' 3-17 Dexterity was converted to a -1, because "hidden" -12 stat penalties would be hard to implement and, considering that full Orcs have a 6-16 wisdom and 5-14 Charisma, made absolutely no sense.
Don't think it's a matter of misreading. The Complete Book of Humanoids states the stats above very clearly, we were just consulting different sources.
If CBoH were exposing the maximum rolls, should not be a "19" there because 3d6 range from 3-18.
But it is good to know that there's another TSR official source to backbone a better build for half-orcs.
This questions is crystal clear for me now.
Player's Options: Skills and Powers Book.
Chapter 3, Table 14: Racial Requirements.
Half-orc
Str: 6/18
Dex 3/17
Con 8/18
Int 3/17
Wis 3/14
Cha 3/12
Racial Ability Adjustments:
Once the character's ability scores have been determined, the race chosen, and the Racial Requirements table consulted, modify the ability scores based on the Racial Adjustments table.
Table 15: Racial Adjustments gives Half-orc +1 Str, +1 Con, -2 Cha.
It also explicitly says in a later section: "The ability score adjustments noted are applied after a character has met the required scores. Some of these adjustments can elevate a humanoid or monstrous character to ability scores of 19 or 20, or reduce a characteristic to 2".
So: Roll dice. Qualify for the race by rolling within those scores. Add 1/1/-2.
And right below this it also has stats for PC Orcs:
Orc:
Str: 5/17
Dex 3/17
Con 8/18
Int 3/16
Wis 3/16
Cha 5/14
Orcs: +1 Strength, -2 Charisma.
So by breeding with a species that was weaker, more frail, smarter, wiser and more Charismatic, Orcs got a half-breed that was... Stronger, tougher, tiny bit smarter, less wise and less charismatic.
It makes about as much sense as Racial Level Limits - it's designed to push the human Master Race ahead of everyone else, and discourage players from playing different races, nothing more, nothing less.
As to whether Dorn is min-maxed, I disagree. He has one high stat, several middling stats, and an appalling constitution for a front-liner. Half the Fighter-types in the game have 18+ strength, three have multiple 18s - Viconia, Korgan, and post-test Anomen - and many more have multiple 17s. Dorn is neither a superman nor even above average, Korgan outdoes him in every way.
Discounting Dorn and the NPC hidden in the spoiler tag, the Fighters STR through all BG Saga are:
Khalid: STR 15
Ajantis: STR 17
Kivan: STR 18/12 (but it's kind of useless for an Archer)
Minsc: STR 18/93 (we have a winner)
Coran: STR 14
Yeslick: STR 15
Jaheira: STR 15
Montaron: STR 16
Kagain: STR 16
Shar-Teel: STR 18/58 (third place)
Dorn: STR 19
Keldorn: STR 17
Valygar: STR 17
Mazzy: STR 15 (may cast self-buff to up to 18/00)
Anomen: STR 18/52
Korgan: 18/77 (second place)
So having a starting 19 in Strength is sort of a big deal, despite the others stats. And it's kind of unfair to compare Dorn's stats with any other Fighter-type.
The closest we have to Dorn is Minsc, but IMHO if you give a full plate and send a Ranger into the front lines you're just playing wrong the class.
(And it makes me wonder if Minsc would be a better Barbarian or Justifier than a pure-class Ranger).
But more on a serious note. Having a 19 strength with an half-orc bersserker wielding a two handed sword is really op. So I guess that makes up for having such a limited class choice.
Regarding Dorn's blackguard-ness... Eh, I'd rather Blackguard was a fighter kit as it should be, the whole thing is strange and weird.
I will say that his total stat roll is 90, which is the highest outside of the bro-spawn, it's just very, very poorly allocated, with 14 con being identical to 7 con, 16 charisma being identical to 3 charisma, 10 Intelligence being one hit worse than 11 Intelligence, and 15 wisdom not mattering squat either since he's a Paladin, not a cleric, and Paladins are lame.
As it is, an optimised Dorn should have been a Fighter/Cleric with 19/17/19/11/14/10 which, ironically, would have been perfectly legal PnP stat limitation.
I don't have any 3E manuals handy, but wasn't 19 STR totally possible for a half-orc in the player manual? That fits more with the what was going on with bits of 3E being stapled on to BG2 because that was what WotC was trying to push.
How many times you get a 90+ roll in your character creation, but with an awful exceptional Strength?
And "Players Options", all three of them, are not 3E material. They're from good and old 2E. Couldn't agree more.
There's a lot they could fix with all this stuff if they wanted to and Wizards were happy to let them.
As for the half-orc as he exists in BG, yeah, he's a munchkin superhero... but then again, I've played games featuring half-giants in both computer format and tabletop, and they're even stronger, and everything seemed to hold up pretty well regardless.
And in IWD I'm just happy to be able to distribute points as I need without having to worry about weirdly suboptimal yahoos trying to force their way in to my party.