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Spellcasting interrupted

SpaceInvaderSpaceInvader Member Posts: 2,125
edited November 2012 in Original BG2 Bugs
Current behavior:
Spellcasting can be interrupted by damage that you're immune to.
Example: A mage with 100 fire resist that is casting a spell, can be interrupted by another mage that hit him with Sunfire.

Expected behavior:
The cast's success shouldn't be influenced by something that doesn't inflict real damage to the caster.

Note: this has been fixed in @Ascension64's ToBEx
Post edited by Balquo on

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,525

    Note: this has been fixed in @Ascension64's ToBEx

    In this case, it is surely part of the document listing all ToBEx fixes that Asc64 provided to the devs. As such, it will eventually be implemented.
  • ZaorZaor Member Posts: 69
    As I recall, it was an optional extra of ToBEx (Just like, say, removing silence on charm or awaken on damage to sleeping foes), so it might not have made the list for the bug fixes.
  • TanthalasTanthalas Member Posts: 6,738
    Even if its an optional extra, it seems like something that should be added to me.
  • Ascension64Ascension64 Member Posts: 560
    This is listed under the TobEx feature requests, A64_FR23.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    Is it not fixed yet?
  • AndreaColomboAndreaColombo Member Posts: 5,525
    Not yet.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    Not really...just because the fire can't burn you doesn't mean you didn't just get blasted in the face by a concussive blast, that should at least stagger your character a bit, even if unharmed.

    The only exception might be spell immunity as it's supposed to prevent the spell from touching you at all. On the other hand....spells aren't really consistently applied. Some like icestorm, web or cloudkill are invoking (calling, rather then creating) a non-magical hail storm, sticky webs, or cloud of toxic gas from somewhere else which if working properly would by-pass magic resistance or spell immunity, since the spell isn't focused on the target, while a fireball or lightning bolt are evoked or actually created from magical energy and would have to by-pass magic resistance or be stopped outright by spell immunity.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    BG is based on D&D.
    Well, in D&D your cast wouldn't be interrupted by a totally absorbed damage source.
    Ex: a Red Dragon can have a bath of fire (and even like it) while casting his spell.

    The concussion thing doesn't make senso, imo. You made the example of a Fireball (maybe Dragon's Breath would have been better), but what about a Flame Strike? It summons a column of fire above the target, no explosion here.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    Especially taking into account the fact that taking damage with resistance >100 would actually heal your character
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I don't know if this is related but... another super annoying thing is the basilisk's gaze.
    Even if you are protected against petrification and it doesn't deal any damage, it can still interrupt your casting.
  • NordomNordom Member Posts: 22
    Anton said:

    Is it not fixed yet?

    What about now? :D
  • syllogsyllog Member Posts: 158
    edited December 2013
    Bug still Present.
    BG:EE v1.2
    Casting Interrupted by elemental damage <= 0 (probably true for all sources; tested for fire with spells)

    Tested using a lvl 9 Dragon Disciple with Resist Fire cast.
    Immune to fire, but displays damage animation and spells are interrupted.
    This severely hampers DD tactics (especially with the 1/round damage of Incendiary Cloud in BGII).
    Post edited by syllog on
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