I lost my love for IWD but I have found a way to bring it back <3
sarevok57
Member Posts: 6,002
So the last time I played IWD EE was months and months ago, and the reason why, is the random loot mechanic, now granted it helps give the game "replay" value, but the problem is, sometimes a random loot spot will have a killer item and then a balls awful item, and that kind of got to me, so I went online to see what all the random drops were, and in my research I found the term called "fishing" and what that means is; quick save before you go to an area that has a random loot table grab the item and keep reloading until you get the one that you want.
The problem with that is, its an arduous process and it killed the fun out of the game for me but now...
now I found a little program called "near infinity" and it has been a grand time. I've been slowly modding the game to my preference, and its been a good time so far, now all the experts say don't change the dialogue.tlk file or whatever and use Weidu instead, but that was too much headache to figure out, so I've just been using near infinity and modding my heart out ( although I did take the advice of saving my dialogue.tlk file before modding, and good thing I did, because one of my attempts deleted it lolololol)
so without further a due, here are some of the changes I have made for my game:
- you can pay money at the temple to get your reputation up to 18
- I have changed the name you get for 1 rep ( its now Villian) and 20 rep ( its now True Hero) although I still cant legitimately get 20 rep yet, im thinking of digging into some quest files and making them give rep when you complete them.
- I have added 4 non consumable ammunitions to my game, all which can be found at conlan the blacksmith and they are as follows:
>boomerang dagger or acid+1 (1d4+1 damage melee/ranged, +1 acid damage, 15000 GP or so)
>everlasting arrow+1 (a +1 arrow that never runs out, 25000 GP)
> and an everlasting bolt and bullet +1
> best part is, Conlan has a huge mark up on items, so they are even more expensive, good stuff, now it really helps to have high CHA and REP
- I have made it so everyone gains normal HP rolls all the way to level 10 ( instead of level 9 like most classes) although they do not get their HP bonus for that 10th level, oh well, hopefully I will found out one day how to grant it, plus I have also made it so that the barbarian and dwarven defender gains 4HP ( instead of 3) at level 15,20,25,30 (and 35,40 if I ever plan to use a level cap remover which I will probably never do)
- I have expanded on the weapon fighting styles tables by making them all go to grand mastery and revamping them a bit as follows:
Sword and shield style: ( these are not cumulative)
>1 point: -2 ac vs missile weapons
>2 points: -2 ac vs missile weapons, -1 AC bonus
>3 points: -4 ac vs missile weapons, -1 AC bonus
>4 points: -6 ac vs missile weapons, -1 AC bonus
>5 points: -6 ac vs missile weapons, -2 AC bonus
Two handed weapon style: ( again not cumulative)
>1 point: +1 to damage, -1 to speed factor
>2 points: +1 to damage, -2 to speed factor
>3 points: +2 to damage, -3 to speed factor
>4 points: +2 to damage, -4 to speed factor
>5 points: +3 to damage, -4 to speed factor, +1 to crit range
Single weapon style: ( same thing as before)
>1 point: +1 to AC
>2 points: +2 AC
>3 points: +2 AC, -2 speed factor
>4 points: +2 AC, -2 speed factor, +1 to hit and damage
>5 points: +3 AC, -2 speed factor, +1 to hit and damage, +1 to crit range
Two weapon style:
>0 points: -6 main hand, -10 off hand, -2 damage off hand
>1 point: -4 main hand, -8 off hand, damage penalty removed
>2 points: -2 main hand, -6 off hand
>3 points: 0 penalty main hand, -4 off hand
>4 points: -2 off hand
>5 points: no penalties on either hand, +1 to damage on offhand
now with that all being said, I have changed the proficiency allocation of all the classes to make up for the new proficiency masteries ( fit to my desired taste as to what would make sense in my opinion) also some might think that it takes a LONG time and might be impossible for the lower proficiency classes to get some of those really good bonuses, but before the EE, there was no weapon fighting bonuses, so the battle to get a grand master fighting style for sweetski bonuses fits my taste just fine
- I have done a few alignment changes that make more sense ( like berserkers and barbarians only being allowed to be chaotic for example) and such, I think I might have only changed maybe 20 alignments buts its a good step in the right direction
so that is what I have at the moment, may not look like much but editing the dialogue.tlk file is what was taking the most time, trying to find the right strings and such, and in the future I plan to make item drops of all versions up to +3 somewhere along the way, so then I can worry less about the random loot tables and actually play and have fun with the game
The problem with that is, its an arduous process and it killed the fun out of the game for me but now...
now I found a little program called "near infinity" and it has been a grand time. I've been slowly modding the game to my preference, and its been a good time so far, now all the experts say don't change the dialogue.tlk file or whatever and use Weidu instead, but that was too much headache to figure out, so I've just been using near infinity and modding my heart out ( although I did take the advice of saving my dialogue.tlk file before modding, and good thing I did, because one of my attempts deleted it lolololol)
so without further a due, here are some of the changes I have made for my game:
- you can pay money at the temple to get your reputation up to 18
- I have changed the name you get for 1 rep ( its now Villian) and 20 rep ( its now True Hero) although I still cant legitimately get 20 rep yet, im thinking of digging into some quest files and making them give rep when you complete them.
- I have added 4 non consumable ammunitions to my game, all which can be found at conlan the blacksmith and they are as follows:
>boomerang dagger or acid+1 (1d4+1 damage melee/ranged, +1 acid damage, 15000 GP or so)
>everlasting arrow+1 (a +1 arrow that never runs out, 25000 GP)
> and an everlasting bolt and bullet +1
> best part is, Conlan has a huge mark up on items, so they are even more expensive, good stuff, now it really helps to have high CHA and REP
- I have made it so everyone gains normal HP rolls all the way to level 10 ( instead of level 9 like most classes) although they do not get their HP bonus for that 10th level, oh well, hopefully I will found out one day how to grant it, plus I have also made it so that the barbarian and dwarven defender gains 4HP ( instead of 3) at level 15,20,25,30 (and 35,40 if I ever plan to use a level cap remover which I will probably never do)
- I have expanded on the weapon fighting styles tables by making them all go to grand mastery and revamping them a bit as follows:
Sword and shield style: ( these are not cumulative)
>1 point: -2 ac vs missile weapons
>2 points: -2 ac vs missile weapons, -1 AC bonus
>3 points: -4 ac vs missile weapons, -1 AC bonus
>4 points: -6 ac vs missile weapons, -1 AC bonus
>5 points: -6 ac vs missile weapons, -2 AC bonus
Two handed weapon style: ( again not cumulative)
>1 point: +1 to damage, -1 to speed factor
>2 points: +1 to damage, -2 to speed factor
>3 points: +2 to damage, -3 to speed factor
>4 points: +2 to damage, -4 to speed factor
>5 points: +3 to damage, -4 to speed factor, +1 to crit range
Single weapon style: ( same thing as before)
>1 point: +1 to AC
>2 points: +2 AC
>3 points: +2 AC, -2 speed factor
>4 points: +2 AC, -2 speed factor, +1 to hit and damage
>5 points: +3 AC, -2 speed factor, +1 to hit and damage, +1 to crit range
Two weapon style:
>0 points: -6 main hand, -10 off hand, -2 damage off hand
>1 point: -4 main hand, -8 off hand, damage penalty removed
>2 points: -2 main hand, -6 off hand
>3 points: 0 penalty main hand, -4 off hand
>4 points: -2 off hand
>5 points: no penalties on either hand, +1 to damage on offhand
now with that all being said, I have changed the proficiency allocation of all the classes to make up for the new proficiency masteries ( fit to my desired taste as to what would make sense in my opinion) also some might think that it takes a LONG time and might be impossible for the lower proficiency classes to get some of those really good bonuses, but before the EE, there was no weapon fighting bonuses, so the battle to get a grand master fighting style for sweetski bonuses fits my taste just fine
- I have done a few alignment changes that make more sense ( like berserkers and barbarians only being allowed to be chaotic for example) and such, I think I might have only changed maybe 20 alignments buts its a good step in the right direction
so that is what I have at the moment, may not look like much but editing the dialogue.tlk file is what was taking the most time, trying to find the right strings and such, and in the future I plan to make item drops of all versions up to +3 somewhere along the way, so then I can worry less about the random loot tables and actually play and have fun with the game
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and also, I made some more changes:
- it is possible to hit 20 rep ( 10 000 GP from 18 to 19, 50 000 from 19 to 20)
- traps and locks give XP now, although for some weird reason my game does the values backwards ( so the XP you would get for pick locks is the XP you earn for disarming traps and vice versa, so I need to fix that first) also with that being said, the values change every 6 levels or so, although at a lower rate than SoA
- I made it so you gain XP from scroll scribing, although again for some reason the game doubled the values I wanted, so I need to go back and tone them down a bit, the value is: levelx50 XP
- half orcs now can only max CHA out to 16 ( to help balance their silly +1 STR/CON)
- I added arrows/bolts/bullets +1 in packs of 40 ( 20 piles each) to conlan's store