How long would it take to re-create all lost content?
Grieg
Member Posts: 507
I mean to create HD version of BG, I mean for example re-creation all lost models of NPCs and monsters, or re-creation of all locations in BG, I have no idea about making such things so can't imagine if it is even possible in such short period.
It would be pretty reasonable to make such if you would like to create different games using the same engine.
So my question to somebody who knows about creating 2D/3D models:
Is it possible that BG models will be re-created within 2months?
It would be pretty reasonable to make such if you would like to create different games using the same engine.
So my question to somebody who knows about creating 2D/3D models:
Is it possible that BG models will be re-created within 2months?
1
Comments
If anything, only 1 or 2 of them would be modeling artists ...
However, I could imagine that it would be possible to create totally new character and monster sprites for BG2:EE. There ARE a lot of different monsters in BG2, but the amount is not so big as that this work would take ages, even for a small group of modellers.
I'd love to see new animated sprites (or even real 3d models on the 2d background of the Infinity engine) ... I don't think they will do it, but they say hope dies the last.
For locations:
The areas are designed. Concept art drawn. 3D modeled. Rendered as a flat image. Maybe overpainted by a 2D artist.
- There's 520 areas, but not all of them are actually playable areas, and a few share the same art.
- All the outdoor areas have night versions.
- Areas have a search map for pathing and footstep sound.
- Areas are clipped to give the illusion of 3D. This means drawing a polygon around anything you can walk behind.
- Areas have lightmaps.
- Night areas have night lightmaps.
- Areas have height maps.
For NPC's and monsters:
The creatures are, again, designed and concepted. Then they are modeled and animated with the individual frames exported as flat images. Then they are grouped based on direction.
- There's 126 different creature animations.
- At the very least they'll have animations for movement in 8 directions.
- Any attacks will also be animated in 8 directions.
- Any additional weapon attack animations in 8 directions.
- Spellcasting in 8 directions.
- If the creature wears armor all the animations are done again for each kind of armor.
That's really all I can think of off the top of my head.
Nothing is as simple as it looks at first sight. So that means that there won't be re-created models and/or areas.
I only hope that GUI won't take much time so other things will be worked on. GUI is such silly thing.
So not making graphics and instead making better content is actually great news. In those few months already the game was made pretty much polished with so many things fixed. So next 2 months will make this edition one of a kind.
It is pretty good news.
Edit: I have also found some estimated amount of frames: 108 420. If somebody likes numbers.
source: http://www.sorcerers.net/Games/BG/faq.php
"Stretches out arms"