Monks, yay or nay?
Elvenblade
Member Posts: 21
I've made several parties in IwD:EE now but it has never really crossed my mind to add a monk in to the mix. I loved them back in bg2 but there you already start pretty strong and don't have to drag them up from level 1.
From what I've gathered during my runs through this game there are only two monk specific items in the game which seems rather dull. I guess I'm just seeing the monk as a tank that can't use any of the nice armors and weapons in the game.
If you've played through the game with a monk, please add you opinions
From what I've gathered during my runs through this game there are only two monk specific items in the game which seems rather dull. I guess I'm just seeing the monk as a tank that can't use any of the nice armors and weapons in the game.
If you've played through the game with a monk, please add you opinions
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+2 thac0 with fists
25% chance of 1d2 fire damage
Burning hands 1/day
"Sarutobi's Stone Breakers"
+1 strength
+2 damage with fists
+2d6 damage on a crit with fists
First one is in Dragon's Eye, the other one is sold in Lonelywood if I'm not mistaken.
HoW comes around and your party should all be having +3/4 weapons. So the monk gets +2 to hit and +4 damage from the strength (18-19) and another +2 from the gloves. This makes for +2 Thaco and +6 damage, along with the extra on critical means that he has an equivalent to a +4 weapon as well.
All in all it should hopefully make for a good time with one monk in your party.
Lvl 2 of Dragon's Eye
Undead Hunter lvl 6: 132 kills
Cavalier lvl 6: 105 kills
Berserker lvl 3/Cleric 6: 159 kills
Sun Soul Monk lvl 7: 123 kills
Swash 5/Fighter 6: 94 kills
Skald lvl 7: 0 kills
So as you can see, the monk can indeed hold his own. And this is before he gets any monk only gear, or reaches the magical lvl 9 (that's when the fists upgrade to +1 weapons and do 2-13 damage)
Has the sun soul abilities helped get some kills?
Cavalier: 328
Undead Hunter: 308
Berserker(3)/Cleric: 434
Swash(5)/Fighter: 338
Skald: 18
So the monk is trailing in kills. However, he gets better as his levels get up, so I think that he has been catching up.
He is most useful for running around engaged enemies and attacking their rear. Such as archers and mages. I find that the sun soul is best for this job. His flames can reliably interrupt spells and hurt an area of enemies.
He isn't a front line fighter. He isn't a tank. He isn't ranged. To make him work best you need to keep him in the back initially so he doesn't get targeted and then use his speed to get him where he needs to be.
So overall he has worked out fairly well. Nothing game breaking. Nothing game ruining. I like the sun soul for his useful abilities, which make him the best at this particular task.
@Grum good to hear! I may have to give a Sun Soul Monk a try on my run. I haven't tried either of the two kits, but they certainly do have some interesting abilities.
This means: You can beat the game with a Solo Dark Moon Monk in HoF-Mode.
Fun Note 1: Most Enemies are unable to pass your Weapon Immunity.
Fun Note II: Have you ever killed Yxunomei with one Blow? Say hello to Quivering Palm!
If you are interested in more:
https://forums.beamdog.com/discussion/38935/on-the-dark-side-of-the-moon-solo-monk-guide-hof#latest
Have fun! ;o)