Figher/Druid melee build
dok0zhivago
Member Posts: 82
In my party there is always room for F/C or R/C and I prefer my druids single class. But just for novelty sake, I intend to try a multi Fighter/Druid. The last time I played that class was in vanilla IWD and that was a long time. I remeber I wasn't impressed back then (R/C siuted my playstyle better).
So in my next playthrough I intend to replace my F/C with Fighter/Druid multi ( I prefer multi over dual class). Since I intend to use my F/D as a frontliner, I was thinking of going with Scimitar as a main weapon ( Lucky Scimitar is available early on). Or should I go with staffs and clubs?
I am open to all suggestions about weapons, spells, armor & playstyle
So in my next playthrough I intend to replace my F/C with Fighter/Druid multi ( I prefer multi over dual class). Since I intend to use my F/D as a frontliner, I was thinking of going with Scimitar as a main weapon ( Lucky Scimitar is available early on). Or should I go with staffs and clubs?
I am open to all suggestions about weapons, spells, armor & playstyle
1
Comments
Yeah, I was thinking of creating Jaheria's northern cousin.
Otherwise I'd go with a kit.
scimitar + shield will be more tanky
At the beginning of the game your character will be tanking more.
The advantage of staff is that you can afford a +3 staff right after the vales of shadow. If you are patient you have the staff of summoning +3 in dragon eye.
Note than in a party, as you reach higher level your druid will more likely cast and be a support because of all the awesome offensive spells and summons.
Kensai / Druid? Sounds interesting. Might try it one day. Although I am not a great fan of dual classing in EE, mostly due to in my opinion broken weapon proficency system.
@ifupauline
I usually play single class druids so I am familiar with summons and offensive spells.
Related to F/D, what spells would you recommend for early to mid game?
In my parties, my druid usually stays behind and lets his divine spells do the job but this time I intend to go up front, full macho mode.
Kensei and Druid compliment each other perfectly. Ironskins protects against critical hits and barkskin, kensei bonus and Entropy Shield take care of AC nicely. Finally, kensei offensive bonuses apply all the time which is super important in the long fights present in IWD.
Example: A swashbuckler duals to fighter at lvl 5.
Until the character is a lvl 6 fighter (1 level higher than the swashbuckler classes), the character loses all the thief skills and the swashbuckler bonuses (-2 AC and +1 to hit/damage).