Rest interruptions
jobby
Member Posts: 181
I was just wondering after reading the @Moonheart topic on safe resting rp if there are any mods that increase the probability and severity of monster spawns when resting in certain areas.
If not would it be difficult to implement? I would love to see much harsher penalties for resting in hostile areas and I think something like this would be right at home in one of the many awesome tweak mods that have been created.
I assume it would be a case of modifying variables for each individual area file to affect the monsters/humans spawned as well as the likelihood?
If not would it be difficult to implement? I would love to see much harsher penalties for resting in hostile areas and I think something like this would be right at home in one of the many awesome tweak mods that have been created.
I assume it would be a case of modifying variables for each individual area file to affect the monsters/humans spawned as well as the likelihood?
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