SPOILERS shed some light on the guild war please.
simples
Member Posts: 540
so there's the shadow thieves who have quite a big base of operations in athkatla, which makes sense. it's a large port town, lots of opportunities to pilfer and smuggle goods in/out, going from gems to weapons to even slaves.
then there's bodhi's rival vampire "guild". nowhere in the game do i see any evidence of them actually doing any of these things. so why exactly are they after the shadow thieves specifically?
two reasons i can think of:
1. they use the slaves as a steady source of food (though one would assume they'd keep their food close to where they live)
2. they want to use the shadow thieves to strengthen their own guild, but then again, couldn't they just take any poor guy and make him into vampire?
it's been a while since i've played, but i was just thinking about this and can't remember it being explained in the game.
then there's bodhi's rival vampire "guild". nowhere in the game do i see any evidence of them actually doing any of these things. so why exactly are they after the shadow thieves specifically?
two reasons i can think of:
1. they use the slaves as a steady source of food (though one would assume they'd keep their food close to where they live)
2. they want to use the shadow thieves to strengthen their own guild, but then again, couldn't they just take any poor guy and make him into vampire?
it's been a while since i've played, but i was just thinking about this and can't remember it being explained in the game.
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[Spoiler]Irenicus mentions that Bodhi supplies him with Shadow Thieves to experiment on. He even uses their lives to fuel certain spells, such as the one in Spellhold that steals your Bhaalspawn essence (and stole Imoen's, too). That's essentially why Bodhi set up her "guild", though you're of course right that the vampires also need a steady stream of humans to feed on.[/spoiler]
and it still begs the question: why the shadow thieves?
edit: i mean look at what's his name in the bridge district, he just killed the people who wouldn't be missed
It'd be nice if the gaming industry (like the internet) grows up (perhaps an oxymoron) enough so that such generalizations aren't valid, but the reality is $/reaching certain demographics, publishers' deadlines, etc. are the final arbiters more often than not. The reason why the IE games are such classics are because the original devs really tried to prioritize passion/love of the genre more than most... but alas in the end they too make less than ideal choices when pressed for time and such (i.e. Imoen's personality shift in Spellhold, much of the latter parts of SoA, most of TOB... etc)