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Setting up a solo FMT

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Comments

  • moody_magemoody_mage Member Posts: 2,054
    +1 with long/short swords and bows is pretty handy too. That's a free +5% to hit.
  • KloroxKlorox Member Posts: 924
    That's a +1 with weapons I don't care about though.
  • PteranPteran Member Posts: 388
    The 90% resistance is handy, but not completely vital. And the +1 for the swords and bows is also handy, but only if you're using those weapons.
  • KloroxKlorox Member Posts: 924
    edited March 2016

    As a FMT you can pick up a whole bunch of weapons.

    If you can get around the Haste-penalty, FoA + Belm/Kundane/SNT is a ridiculously powerful combo. If not, you can go for Club of Detonation+5 in the mainhand and stack fire resistance, or go for Crom Faeyr.

    You can switch in other weapons as needed. Celestial Fury for stuns, Carsomyr for dispels, Staff of the Magi for invisibility. World's your oyster, thanks to UAI.

    I am aiming for club of detonation/belm combo on my berserker > druid. Do I need fire resistance?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    You don't NEED it, but it sure feels good to heal yourself with random fireballs.
  • KloroxKlorox Member Posts: 924
    Ohhh! I forgot about healing with a really high fire resistance.
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