Feet markers
SirBatince
Member Posts: 882
I'm usually not one to whine about petty details (especially ones that don't matter one bit), but I'd just like to understand what was wrong with the old feedback markers (foot circles) that warranted making them all squished and angled? The "move-to" marker also seems all slow and sluggish aswell.
Left : old - Right : new
Those things are one of the most iconic features of infinity from as far as bg1998 to me, and I'm just not sure what to think. It doesn't appear like an enhancement. It feels like characters could squeeze in and around monsters or obstacles when they cannot. The thickness is also aggressive to the eye.
I love beamdog and EEs because almost every new thing is optional and can be toggled, so could the markers have this "former style" option for us change-hating losers mayhaps?
Thank you for reading this embarrassment and keep up the great work!
Left : old - Right : new
Those things are one of the most iconic features of infinity from as far as bg1998 to me, and I'm just not sure what to think. It doesn't appear like an enhancement. It feels like characters could squeeze in and around monsters or obstacles when they cannot. The thickness is also aggressive to the eye.
I love beamdog and EEs because almost every new thing is optional and can be toggled, so could the markers have this "former style" option for us change-hating losers mayhaps?
Thank you for reading this embarrassment and keep up the great work!
9
Comments
(But in all seriousness, thank you for sharing your feedback. I encourage you to fill out the survey as well, if you have any other thoughts to share!)
maybe truth lies somewhere in between the old 1px non-aliased 1998-roleplaying cirlces and the new 4px blurry neon 3d-engine-circles.
nostalgia mode: to me, the old ones visually say "ah, back home to baldurs gate", and the new one say "futuristic real time strategical fast paced action neon blink blink". i will get used to them when playing though (just please at least don't make them flash or warp ).
However, upon looking really closely at these screenshots, I've noticed two things that, together, are really going to bother me no matter what the dev team does (and, I should note, are not really Beamdog's fault in the first place). The first thing I noticed was that the new circles don't quite seem to rest on the ground plane. The angle is a bit off. The second thing I noticed was that the new circles *do* seem to match the characters' feet. This combination is what's going to bug me, because it means that the feet don't match the ground plane. And now I can't unsee that.
... that said, you tend to get used them. I'd rather see the original return.
Maybe an option for original/new for both these and also the UI in general.
Thanks
(that's a dragon circle for instance)
If they fix that + target marker, then it's perfect!
The wrong rotation/angle? yes.