Turn undead works the same regardless of alignment, it's only based on the cleric's level.
Derp? I don't believe that's true ... Evil clerics turn undead into allies Good clerics turn undead into dust Neutral clerics also turn undead into dust I believe
Edit: the chance of successfully turning undead is based on your level though ... and charisma I think?
Turn undead works the same regardless of alignment, it's only based on the cleric's level.
Derp? I don't believe that's true ... Evil clerics turn undead into allies Good clerics turn undead into dust Neutral clerics also turn undead into dust I believe
Edit: the chance of successfully turning undead is based on your level though ... and charisma I think?
Yeah, sorry, I meant in regards to there being extra options available for any alignment.
Turn undead works the same regardless of alignment, it's only based on the cleric's level.
Derp? I don't believe that's true ... Evil clerics turn undead into allies Good clerics turn undead into dust Neutral clerics also turn undead into dust I believe
Edit: the chance of successfully turning undead is based on your level though ... and charisma I think?
Good Clerics: Turn undead, run in fear. Evil Clerics: Rebuke undead, cower in awe.
Neutral Clerics: Choose.
Note: While this is the general rule of thumb a Cleric's power is always decided by their god, for example some Lawful-Good goods give their clerics the power to Rebuke rather then Turn undead.
Edit: Ohhhh, you mean In Baldur's gate? yeah alignment has no effect on turn undead in the game
I am certain that in BG that Evil Clerics convert Undead into allies and Good Clerics rebuke and even kill Undeads based upon the Cleric's Level and the power of the Undead being affected.
So, no one can confirm if Neutrals will have the ability to choose in EE?
I think Neutral Clerics "holding" nearby Undeads with "Turn Undead" command would be the easiest to implement from an interface standpoint, because it would take no adjustments to interface.
But the option to toggle between Repell/Harm and Control Undead would be more difficult to implement.
I think they had implemented that briefly in BG2 before removing it in ToB. That is how it works in PnP though. Also paladins/Good Clerics can turn Blackguards
I think they had implemented that briefly in BG2 before removing it in ToB. That is how it works in PnP though. Also paladins/Good Clerics can turn Blackguards
In Baldurs Gate games (not pnp, not 3ed d&d, not ad&d, not tabletop, not starwars)
good and neutral clerics fear and later chunk undead evil cleric charm undead, which dont give any exp if killed by mobs, and fear Keldorn, ToB installed or not
good/neutral and evil clerics get different spells too.
@MilesBeyond regarding controling Liches - around 24 I think from previous experence. That's BG2 though, never tried it on the lich in TOB or Demi-liches.
@MilesBeyond regarding controling Liches - around 24 I think from previous experence. That's BG2 though, never tried it on the lich in TOB or Demi-liches.
Always found destroying undead more helpful.
More helpful, yes. More entertaining? Definitely not.
@MilesBeyond regarding controling Liches - around 24 I think from previous experence. That's BG2 though, never tried it on the lich in TOB or Demi-liches.
Always found destroying undead more helpful.
More helpful, yes. More entertaining? Definitely not.
Idk ... chunking liches always made me feel dirty with glee.
Ya, currently it's Good and Neutral destroy them, and Evil can basically make them your pawns.
It would be super cool if Neutrals caused them to be held though, that's neat.
Yep. Though, ironically, it's the good Clerics who have that option (PoL's Hold Undead ability)
Evil clerics can be fun when they get to a high enough level to control vampires LOL
Wonder how high a level you have to be to control liches...
Pretty high. Turning undead has a "special" category where Liches, High level Evil Clerics and Anti-Paladins/Blackguards can be turned (Good Clerics and Paladins for Evil Clerics). I think it starts at levels 9 and up. Liches are slightly less- starting at level 8, you can attempt to turn them. However, you need a 20 to do so at level 8 (likewise for the specials at level 9), and it goes down from there.
I think they had implemented that briefly in BG2 before removing it in ToB. That is how it works in PnP though. Also paladins/Good Clerics can turn Blackguards
Yes. Paladins turn as cleric of 2 levels lower than their actual level.
Comments
Evil clerics turn undead into allies
Good clerics turn undead into dust
Neutral clerics also turn undead into dust I believe
Edit: the chance of successfully turning undead is based on your level though ... and charisma I think?
Lawful: Turns undead, makes them flee.
Neutral: Holds undead, they can't move.
Chaotic: Destroys undead, they are removed from play.
This is from memory and might be house rules. (I DM'ed using this system)
Good Clerics: Turn undead, run in fear.
Evil Clerics: Rebuke undead, cower in awe.
Neutral Clerics: Choose.
Note: While this is the general rule of thumb a Cleric's power is always decided by their god, for example some Lawful-Good goods give their clerics the power to Rebuke rather then Turn undead.
Edit: Ohhhh, you mean In Baldur's gate? yeah alignment has no effect on turn undead in the game
So, no one can confirm if Neutrals will have the ability to choose in EE?
It would be super cool if Neutrals caused them to be held though, that's neat.
Evil clerics can be fun when they get to a high enough level to control vampires LOL
Wonder how high a level you have to be to control liches...
But the option to toggle between Repell/Harm and Control Undead would be more difficult to implement.
@Boaster
I think they had implemented that briefly in BG2 before removing it in ToB. That is how it works in PnP though. Also paladins/Good Clerics can turn Blackguards
In Baldurs Gate games (not pnp, not 3ed d&d, not ad&d, not tabletop, not starwars)
good and neutral clerics fear and later chunk undead
evil cleric charm undead, which dont give any exp if killed by mobs, and fear Keldorn, ToB installed or not
good/neutral and evil clerics get different spells too.
Always found destroying undead more helpful.
I was referring to Viconia being able to turn Keldorn