Question Regarding Spell Extended Effects
Abdel_Adrian
Member Posts: 430
My confusion stems from comparing spells like Magic Missiles and Fireball. As you level, magic missiles increases from one to five missiles while fireball increases its damage die. For every level there is a change, there is a corresponding extended header. For example, Fireball has 6 headers, the 4th has an OPcode that does 4d6 damage while the 5th header has an OPcode that does 5d6 damage. The damage increased but the number of fireballs didn't.
So what I don't understand is how magic missiles works. Instead of increasing 1d4+1 damage per header, every header is identical - only firing a single 1d4+1 missile - and they seem to be adding up so that a 9th level caster would fire 5 missiles, one from every extended header. I understand the animation actually changes with each additional magic missile, but so do the number of times the enemy gets hit. This obviously is intended, but it doesn't happen with spells intended to increase in damage but not projectile number. Things like lightning bolt and Melf's acid arrow are good examples too. Does anyone know what I'm missing to make extended effects cumulative or not?
So what I don't understand is how magic missiles works. Instead of increasing 1d4+1 damage per header, every header is identical - only firing a single 1d4+1 missile - and they seem to be adding up so that a 9th level caster would fire 5 missiles, one from every extended header. I understand the animation actually changes with each additional magic missile, but so do the number of times the enemy gets hit. This obviously is intended, but it doesn't happen with spells intended to increase in damage but not projectile number. Things like lightning bolt and Melf's acid arrow are good examples too. Does anyone know what I'm missing to make extended effects cumulative or not?
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Comments
Are you asking how to do this with other spells? Well, you can make variations of the different magic missile projectiles, and then use them
I was starting to think the animation determined more than just aesthetics, but I was still having trouble manipulating it the way I wanted.
You've all been very helpful, thank you.