THAC0 Inconsistency
Franpa
Member Posts: 637
http://steamcommunity.com/sharedfiles/filedetails/?id=643614215
http://steamcommunity.com/sharedfiles/filedetails/?id=643614295
I haven't checked it out in the newest BG:EE Beta and I know these example images are taken from Ice Wind Dale but I recall this inconsistency did exist in Baldur's Gate.
What is the issue? Items that provide a positive buff to THAC0 will list a value preceded by a plus sign where as the Inventory screen showed negative buffs preceded with a plus sign!
+1 THAC0 in Inventory UI = Your chance to hit an Armour Class 0 enemy is worsened by 1 point.
-1 THAC0 in Inventory UI = Your chance to hit an Armour Class 0 enemy is improved by 1 point.
+1 THAC0 in item description = Your chance to hit an Armour Class 0 enemy is improved by 1 point.
-1 THAC0 in item description = Your chance to hit an Armour Class 0 enemy is worsened by 1 point.
If this isn't fixed in the current BG: EE beta I'd like to see it fixed as it'd make things notably less confusing.
http://steamcommunity.com/sharedfiles/filedetails/?id=643614295
I haven't checked it out in the newest BG:EE Beta and I know these example images are taken from Ice Wind Dale but I recall this inconsistency did exist in Baldur's Gate.
What is the issue? Items that provide a positive buff to THAC0 will list a value preceded by a plus sign where as the Inventory screen showed negative buffs preceded with a plus sign!
+1 THAC0 in Inventory UI = Your chance to hit an Armour Class 0 enemy is worsened by 1 point.
-1 THAC0 in Inventory UI = Your chance to hit an Armour Class 0 enemy is improved by 1 point.
+1 THAC0 in item description = Your chance to hit an Armour Class 0 enemy is improved by 1 point.
-1 THAC0 in item description = Your chance to hit an Armour Class 0 enemy is worsened by 1 point.
If this isn't fixed in the current BG: EE beta I'd like to see it fixed as it'd make things notably less confusing.
0
Comments
Yes, I remember my friend explaining that to me as well and I did kinda forget when making my original post that there is a dice roll and also a target that you must beat and that is why the values are the way that they are.
+1 to your dice roll is +1 THAC0 in item description
-1 to what is required THAC0 is -1 THAC0 in Inventory UI
I think adding the word Bonus to the end of the item's THAC0 bonuses would indeed help resolve some of the difficulty in perceiving what is happening. The system as is is a bit messy because like you said, the dice rolls are basically hidden with the way the game currently presents information to the user (I know you can enable To-Hit dice rolls in the combat log, that's not quite the same thing as a static number in a UI somewhere though).