Question about MODs and SoD
Delekahn
Member Posts: 6
I have waited years now to buy the EE's and replay the games. With SoD I felt it was finally time to put some money down.
While waiting for the release, I have been perusing the MOD sites and have picked a few to install. I was wondering if there has been anything said about current mods for BG:EE about whether they will still work when SoD is launched?
The few I am going to run are:
SCS
BG1NPC
Unfished Buisness
Isra NPC
Monk Overhaul (I'm Monk crazy in DDO and want to finally play a Monk through the BG series, I read this corrects the issue with magic fists in BGEE)
I think that was all of them. I understand no one may know, but just in case I thought I would ask. If the modders will need to rework everything again then I will probably wait awhile for my play through.
Sorry if this is in the wrong forum, wasn't positive which one I should use.
Thanks,
Delekahn
While waiting for the release, I have been perusing the MOD sites and have picked a few to install. I was wondering if there has been anything said about current mods for BG:EE about whether they will still work when SoD is launched?
The few I am going to run are:
SCS
BG1NPC
Unfished Buisness
Isra NPC
Monk Overhaul (I'm Monk crazy in DDO and want to finally play a Monk through the BG series, I read this corrects the issue with magic fists in BGEE)
I think that was all of them. I understand no one may know, but just in case I thought I would ask. If the modders will need to rework everything again then I will probably wait awhile for my play through.
Sorry if this is in the wrong forum, wasn't positive which one I should use.
Thanks,
Delekahn
0
Comments
Looks like I will need to wait a bit for some things to work.
what concerns me are mods that require use of the journal. will all the quest/npc mods still work with the new journal or will i have to wait for updates?
Here is my planned install order, does anyone see a issue with it?
Unfinished Business
NPC Project
Isra NPC
Monk Overhaul
SCS
Thanks,
Delekahn
This way I can at least enjoy the current mods and then worry about SoD later.
Thanks for the advice,
Delekahn
I have only played vanilla Baldur's Gate 1 so I don't know how deep into backstory BG1NPC goes, but since I played the original game already I was planning to add this mod to give more depth to NPCs and I'm now worried that what they say contradicts what they will say on the new expansion.
I'd love to be wrong about this, but I have a bad feeling about it. I'm planning to stay away from mods for the next couple of years until I hear that everything has been fixed and all is right with the world.
Does the install need to be modified at all, or is it sufficient to have everything in the SoD folder?