Start new game with Mage or Sorcerer ?
bbgun21
Member Posts: 16
Hey everyone.
I thought of starting a new game with canon party with my PC being a Mage or Sorcerer, is this a good idea because I'm asking this because it would seem the party would later have 3 mages (Me, Dynaheir and Imoen DC-ed at level 6), will the game be difficult like this or should I change part or my PC to something else ?
And I don't know which to choose between Mage and Sorcerer, is there alot of difference between them (except the spell memorization) and are both strong enough for both the BG1 and 2 ?
Thanks in forward.
I thought of starting a new game with canon party with my PC being a Mage or Sorcerer, is this a good idea because I'm asking this because it would seem the party would later have 3 mages (Me, Dynaheir and Imoen DC-ed at level 6), will the game be difficult like this or should I change part or my PC to something else ?
And I don't know which to choose between Mage and Sorcerer, is there alot of difference between them (except the spell memorization) and are both strong enough for both the BG1 and 2 ?
Thanks in forward.
0
Comments
Generally speaking Sorcs and Mages are both classic examples of the "linear warrior quadratic wizards" phenomenon. i.e. they are weaker in the early game compared to warriors, but by endgame they become exponentially more powerful.
As for Sorcs vs Mages. Both are very very strong. Mages have greater strategic flexibility (assuming not specialised) because they can prepare any spell to deal with any circumstance, assuming you are sufficient level and can obtain the scroll. Sorcs have greater tactical flexibility because they don't need to prepare specific spells and can draw upon their entire arsenal of spells to use however they wish. In general Sorcs have more spells to cast than Mages and are considered slightly stronger than a mage. But as I said, a lot depends on how you play, and both are very powerful Bhaalspawn choices.
Sorcerer are Great , Most Spells to use and super flexible , only real downside is some spells that are great in the start like Armor/Shield , become obsolete once you get the better versions (Ghost armor) so by picking them you screw yourself on a spell, or not picking them you screw yourself on early convenience.
Since you already got Dynaheir and later Imoen , and mages don't really Kick off the first few Levels would i consider to Dual-Class
every Dual-class option enhances your mage , and the only real downside is 1 less spell per Spell level (which you only really notice in the end game end SoA and in ToB with them lvl 8-9 spells) and the Medium-Long Dual Time until you reactivate your first Class.
My favorite Examples for BG1 are
-Swashbuckler6/ mage-
i love this one it only needs 20k xp for the Thief. and 60k for the Mage putting you right at half of the XP cap , and you don't even miss out a single max level for Mages in BG1
giving you full lockpicking/findtrap of 100 , serving you all bg1-tob without a hitch
12 extra HP
Better weapon choices (with 1 hit 2 dmg then you slap points in them)
Able to wear a Buckler for extra AC
2 AC
1+hit/dmg
-(Berserker) Fighter7/ Mage-
This one is a great Melee Powerhouse and a target for all the mage Self buffs even if you just decide to use a Range weapon the free weapon choice and more beefiness alone are great.
(other will throw Dual levels 9/13 at you for multiple reasons but the lvl 7 version is the only becoming his lvls in BG1 back and still good enough)
42 more HP + everything you get from High constitution (instead of being capped at +2 per level)
able to Grandmaster a Single Weapon
Helmets/Shields
Downside you lose one max mage level in BG1 and only get your fighter Levels back at almost xp cap
-Cleric 7/mage-
this one gives you a ton of Useful lvl1-4 Cleric spells who are not that bound to casterlevel for their effect (with 18 start wisdom and the 3 books even more !)
28 HP
you get some weapons and lose some
Helmets/Shields
Downside same as the Fighter you lose one max mage level in BG1 and only get your cleric Levels back at almost xp cap
these are just some examples for BG1 Dual class characters but in my opinion they all Beat a Pureclass Mage
STR: 14
DEX: 18
CON: 16
INT: 18
WIS: 15
CHA: 10
I don't know should I have gone with 18 wisdom at the start of the game (and later boost it to 21 with 3 Tomes of Wisdom) , but because I just started the game I can change the these abilities to whichever ones would be best because I just only battled versus 2 assassins in Candlekeep so it would be fair if I made a mistake here.
I only put 14 points in strength (not sure if it was even worth it) because the guide at here said to have it at 14 to avoid some carrying problems:
http://playithardcore.com/pihwiki/index.php/Baldur's_Gate:_Races_and_Stats
Any suggestions on what to change ?
Thanks.
Personally I prefer mage due to higher loot satisfaction by spell scrolls. So good choice.
I love the arcane classes and is really hard for me to pick a pc not relative with arcane magic.
You may already have started your game but I will give you my piece of advice anyway.
Follow @Elendar 's advice!
Sorcerer is very versatile which is very good as easier to play, but you have to know the spells to pick the ones that suit you and ofc avoid some of them at all costs.
I would suggest a wild mage for you, since it is not a no reload run! You will have access to all spells and an extra spell per level just as specialists. Plus with wild surges you will have much fun! Don't worry if you don't understand the whole system, just enjoy!