If you are a specialist mage, which school do you want to be in?
bbear
Member Posts: 1,180
- If you are a specialist mage, which school do you want to be in?116 votes
- Abjuration  8.62%
- Alteration  4.31%
- Conjuration56.03%
- Divination11.21%
- Enchantment19.83%
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Comments
well...I guess just post your desire spell school.
For me, my spell school is invocation because I like dishing out damage via fireballs. Also, I'm not a big fan of charming or dominating enemies since the chance is iffy.
anyway i want to be a Red Wizard of Thay.
I like the idea of casting an offensive spell against Silke in Beregost, only to find that instead I've just inadvertently summoned a demon who is now attacking everything in sight, including civilians. That is how I plan on playing BG:EE. By the end of it those still left breathing on the Sword Coast shall tremble when they hear my name. Not because I'm evil, but rather because they will have heard of my insane approaches to magic casting.
why in hell you kept out the two most prominent and most used schools (i.e. Necromancy and Evocation)?
As for the poll results, they are interesting. It turns out pretty much everyone here would like to have backup at their whim, and nobody would like to have the power to protect others (which is pretty lame, admittedly).
In game? Conjuration because divination is not that useful
Identify isn't as useful as one additional slot and there is an item in BG2 that allows you to cast True Sight as often as you please. A cowled mage that you have to overcome in Brynlaw has a book of infinite spells. If you flip the page several times you usually get True Sight (if not, reload :P ). This can now be cast as often as you please, even though you can't actually use that spell from scroll or otherwise.
Being a conjurer isn't really about summoning a lot of monsters (every mage can do that), it's about getting an additional memory slot per day and getting away with it without penalties.
In my first game of BG1, I played an enchanter. Charm Person was my character's favorite spell, and I cast it on just about everyone I met. (I highly recommend trying this at least once - there's a surprising amount of extra dialogue for it.) My favorite is a story from Nimbul, an assassin you meet outside Nashkel Inn.
He says: Now isn't this strange, you are now my friend! This is quite the predicament; I've been hired to kill you, yet now I love you. What am I to do? I know......I know! I will tell you want you want to hear, and then I shall kill you. Does this satisfy you? No matter, let me begin: Once their were three pigs who had built a house of iron. This house had brought them fortune and comfort, but it was now threatened by the big bad wolf! So the three pigs hired out a small man named Nimbul. 'Nimbul' they said 'You must kill this wolf for us. If you do this, you will be given much gold to line your pockets.' So Nimbul set out to kill the wolf, but then something happened that he never expected: Nimbul fell in love with the wolf! So now, to Nimbul's sorrow, he must carry out this order and end the wolf's life. Good bye!
Then you must kill him.
If only the experience was as rewarding in BG2... I would really love it if we had more ways of roleplaying our specialties in the Enhanced Edition.
Because they're so powerful in PnP, they have 3 opposed schools (Evocation, Necro, Abjur) (vs 1 for Divination or 2 for everything else). Sadly...they're woefully underrepresented in BG.
(Is it REALLY that hard to make illusion summons that deal no damage and have 1 hp to use as distractions? Or the shadow magic line of spells that let them replicate slightly weaker versions of all Evocation/Conjuration spells 1 level lower then the shadow spell without having to know the spells or summons a fairly potent shadow creature who HD depend on the spell used?)
Technically Conjuration is supposed to lose Evocation (it's only supposed to lose divination above 4th level...which amounts to 3 whole spells..., in addition to the full evocation school, since 4th and under divination is supposed to be absolutely essential for a mage to function at all).