No Re-Load Over?
Noloir
Member, Mobile Tester Posts: 380
Soloing BG2 as Bard and doing the underground sewer Bard quest. Preprepped cast webs to bind that mob of enemies near Merkath's cave entrance, summoned a flesh golem and went to town with the wand of cloudkill. Flesh golemn dies my bard retreats and the enemy mage advances. In the middle of the cloudkill wave literally took poison damage and flinched in the middle of casting. Released a stun got damaged again then released a FOD while inhaling toxic vapors. If it were the other way around my mages would never get of a spell while taking poison unless equipped with Vecna and the power ammy. Is this legit or bugged?
Other instances similar like this have happened when enemies were in a state of panic. The mages scrabble about but some how randomly shoot melfs and lightning bolts ignoring conditions. Thoughts?
Other instances similar like this have happened when enemies were in a state of panic. The mages scrabble about but some how randomly shoot melfs and lightning bolts ignoring conditions. Thoughts?
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Note that some enemies are scripted to force-cast their spells so they never get disrupted. The fight you mentioned, I think, is not one of them.
I play on an android phone (galaxy S4 mini to be accurate), and I have had this bug a couple of times.
What I did to solve it was moving every BG-related file in the "data" section somewhere else in the phone (Saves and stuff), start the game, then close it and copy back my stuff where it should be
Basically you either fail or have 100% chance of casting it despite the continuous damage. Happens with player characters too. It's far more common for the mage to get disrupted though.