Skip to content

Fix Sorcerers prime stats

PhatbassardPhatbassard Member Posts: 7
edited September 2012 in Archive (Feature Requests)
Is it possible to give sorcerers a prime stat. CHR is supposed to be it, but in BG they have none. Also having a prime stat they could get bonus spells.

Comments

  • EpitomyofShynessEpitomyofShyness Member Posts: 113
    Wait seriously? All those times I pumped my Sorcerer's CHA to 18 it meant... nothing?
  • O_BruceO_Bruce Member Posts: 2,790
    Oh yeah. Lvl 1 Sorcerer: base 3 spells per day. Give him additional spells and you'll have 4-5 spell castings per day at lvl 1. In comparison with mage/specialist, it's completly broken. No wonder it never have been implemented.
  • IkonNavrosIkonNavros Member Posts: 227
    Sounds like a reasonable request.... Since i plan to play a sorcerer when the game is finally released.. hopefully at the new announced time, it would be nice to be able to play a corrected sorcerer.
  • SedSed Member Posts: 790
    @EpitomyofShyness - But it did nothing in a very charismatic way ;-)

    (Except giving you some better rewards and less fighting in the party)
  • DeeDee Member Posts: 10,447
    Baldur's Gate's description of the sorcerer notes that Intelligence is its primary ability. The fact that it does nothing for your spellcasting probably has more to do with balance than anything (you could give bonus spells, I suppose, but you'd then also want to reduce the base number of spells per day, meaning that the result would be sort of a wash).
  • aldainaldain Member Posts: 324
    I can agree with sorcerers having a required minimum CHA (make it the same as INT for mages, 9), but giving them bonus spells is taking it too far. Bonus spells for casting stat, priests aside, is a 3rd edition feature.

    And if you give sorcerers bonus spells for attribute, why not mages as well? It's not like high INT is all that useful for a mage as is. Unless you're playing no reload you can either just reload whenever you fail to scribe a scroll, or simply put the difficulty down a notch to always scribe without failure. Not enough int to learn all spells? No problem! Just chug one of the multitude of INT-enhancing potions and you're good to go.

    I just think this is opening a can of worms. BG is 2nd ed and should stay that way. Sorcerers (and mages) are more than powerful enough already.

    Oh yeah. Lvl 1 Sorcerer: base 3 spells per day. Give him additional spells and you'll have 4-5 spell castings per day at lvl 1. In comparison with mage/specialist, it's completly broken. No wonder it never have been implemented.

    Actually, if we go by 3rd ed bonus spell progression, a sorcerer with 18-19 CHA would get 1 bonus casting for each spell level 1-4. I'm not sure it would matter much, since sorcerers are going to be exceptionally powerful in BG1 regardless. But as said, the can of worms.
  • O_BruceO_Bruce Member Posts: 2,790
    aldain said:

    It's not like high INT is all that useful for a mage as is. Unless you're playing no reload you can either just reload whenever you fail to scribe a scroll, or simply put the difficulty down a notch to always scribe without failure. Not enough int to learn all spells? No problem! Just chug one of the multitude of INT-enhancing potions and you're good to go.

    Some players have enough discipline to no-reload if something unfortunate happens in-game. Just saiyan'.

    I'm all for leaving sorcerors as they are.
  • ST4TICStrikerST4TICStriker Member Posts: 162
    Hmmm.....I think this should be fixed, but done in a way that doesn't unbalance it.

    (No Idea how not to unbalance it BTW)
  • XavioriaXavioria Member Posts: 874
    A sorcerer not having a need for a high prime stat makes things a bit overpowered on their side though... Wouldn't it be better if like at 13... things are left as is, and any less or more things are somewhat done in the same general way as the priest progression is done? I also think that would be fair when it comes to doing that with mages as well with intelligence.

    I also think that if this were done, I would totally be a Sorcerer...

    Question though... if the spellcasting with a sorcerer is more intuitive and not trained or studied, then why are they always treated as mages in most respects if they are completely different classes?
  • DeeDee Member Posts: 10,447
    I imagine it's a coding thing. It's easier to treat them as a mage "kit" with different spellcasting.

    How I would "fix" it:

    Give sorcerers a boost to their spells per day based on a high charisma (making charisma the class's prime requisite), using the same progression that is currently used for priests.

    Then reduce their number of spells per day for each level by one.

    The result will be just slightly higher than it is right now, but it will be based on charisma rather than nothing at all.
Sign In or Register to comment.