Fix Sorcerers prime stats
Phatbassard
Member Posts: 7
Is it possible to give sorcerers a prime stat. CHR is supposed to be it, but in BG they have none. Also having a prime stat they could get bonus spells.
2
Comments
(Except giving you some better rewards and less fighting in the party)
And if you give sorcerers bonus spells for attribute, why not mages as well? It's not like high INT is all that useful for a mage as is. Unless you're playing no reload you can either just reload whenever you fail to scribe a scroll, or simply put the difficulty down a notch to always scribe without failure. Not enough int to learn all spells? No problem! Just chug one of the multitude of INT-enhancing potions and you're good to go.
I just think this is opening a can of worms. BG is 2nd ed and should stay that way. Sorcerers (and mages) are more than powerful enough already. Actually, if we go by 3rd ed bonus spell progression, a sorcerer with 18-19 CHA would get 1 bonus casting for each spell level 1-4. I'm not sure it would matter much, since sorcerers are going to be exceptionally powerful in BG1 regardless. But as said, the can of worms.
I'm all for leaving sorcerors as they are.
(No Idea how not to unbalance it BTW)
I also think that if this were done, I would totally be a Sorcerer...
Question though... if the spellcasting with a sorcerer is more intuitive and not trained or studied, then why are they always treated as mages in most respects if they are completely different classes?
How I would "fix" it:
Give sorcerers a boost to their spells per day based on a high charisma (making charisma the class's prime requisite), using the same progression that is currently used for priests.
Then reduce their number of spells per day for each level by one.
The result will be just slightly higher than it is right now, but it will be based on charisma rather than nothing at all.