How does the dechickenator spell work
ajwz
Member Posts: 4,122
Ok this isn't strictly a modding question but I thought this would be the best place to find an answer
How and when is the survival status of Melicamp determined in the dechickenator process? I have some saves where If I reload I can produce a different result, but others where I can keep reload but he will always die. How is this determined?
How and when is the survival status of Melicamp determined in the dechickenator process? I have some saves where If I reload I can produce a different result, but others where I can keep reload but he will always die. How is this determined?
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AttackedBy([GOODCUTOFF],DEFAULT)
THEN
RESPONSE #100
SetGlobal("AttackThalantyr","GLOBAL",1)
Enemy()
END
IF
Trigger(1)
THEN
RESPONSE #50
StartCutSceneMode()
Face(1)
SmallWait(1)
ForceSpell("Melicamp",EFFECT_ONLY)
Wait(1)
ActionOverride("Melicamp",Polymorph(MAGE_MALE_HUMAN_LOW))
EndCutSceneMode()
RESPONSE #50
StartCutSceneMode()
Face(1)
SmallWait(1)
ForceSpell("Melicamp",EFFECT_ONLY)
Wait(1)
ActionOverride("Melicamp",Polymorph(MAGE_MALE_HUMAN_LOW))
Kill("Melicamp")
EndCutSceneMode()
END
All scripted, 50% (kinda biased towards the first response #50) chance of either result.