Strongholds
Sophia
Member, Translator (NDA) Posts: 581
What's your favorite class quest/stronghold in SoA? And what's your least favorite?
For me the least favorite is the one for my favorite class, the planar sphere for mages. And the best stronghold would be the thief stronghold maybe, but I've never tried the bard one, having a theatre to manage seems fun
For me the least favorite is the one for my favorite class, the planar sphere for mages. And the best stronghold would be the thief stronghold maybe, but I've never tried the bard one, having a theatre to manage seems fun
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As a result, I only ever got to experience the fighter, mage and thief strongholds as that was the only thriple class character combination available. The Castle who good, but I think I preferred the mage's dome.
Maybe the new game could make the stronghold quests available to party members.
The mage stronghold was disappointing.
My personal favorite was the Keep. It doesn't continue to feel like a dungeon after you've rid it of trolls ( imagine if you ruled the keep from the last room in the basement, that's kind of how the Planar Sphere feels to me ). It's also secluded enough from everything else to really feel like a good Stronghold.
I think it's fair to have only one stronghold, but from a roleplay point of view I agree it's strange that you can't obtain both.
Fighter - Keep: one of the better ones but it takes too long to unlock each stage and you don't get a notification when a new dispute is to be resolved. Also why the hell did the put the gold in a random bookcase upstairs. I almost never bother to go fetch it becuase it takes ages to get there.
Mage - Planar sphere - Well it's good point is that it is one of the least insistant quests. The choice between obtaining one or 2 decent magic items or a room and back every time. Still feels like a dungeon
Thief - Much too insistant, you will probably end up losing it pretty quicky. Also, only 1 event. And you have to keep resetting your thieves every time one of them goes to jail. A lot of effort for relativley little gold
Bard - Too arcane, and difficult to produce any profit without consulting a walkthrough. Entertaining to read though.
Druid - Becoming leader is incredibly underwhelming. Nothing special here
Ranger - Decent rewards and quests, but annoying in that you lose your stronghold if you dont go immediately. Don't go to spellhold until you have completed it.
Paladin - Barely a stronghold. Just 2 consequetive quests followed by a request to kill a dragon you were probably going to kill anyway
Cleric - Best of the bunch.
Never played a mage, and probably still won't. I actually don't like dealing with magic in RPG's, especially in the "let me adjust my spells each night for the next fight" point-and-click exercise. It's a 'me' thing.
I always pick up both when I do fighter/thief dual class (I've done it both ways, fighter to thief and thief to fighter, and was able to get both strongholds each way) in vanilla BG 2.
However I have read that multiclass (as opposed to dual class) cannot do this and run into the limitation as you described.
But no restriction as Dual Class. It may be an oversight but I never ran into a game where I could not when dual classing.
I think the thief's guild is underwhelming. There is only 1 battle, 1 quest and weekly assignment of thiefs.
For the mage planar sphere, does anyone ever get the staff of power? I tried it couple times and all 3 apprentices exploded.
The ranger's quest is one of the most beautiful.
I strongly recommend you to try it.
I think I'll do a fighter/cleric with Crom Faeyr hammer, since I've never tried it (Cleric).
- Best one in terms of the quest/adventure to acquire it: Planar Sphere
- Best one in terms of quests once you have it: Five Flagons Theatre
I'll also point out, for people who would want more than one stronghold, there are two mod options: The Gibberlings 3 tweak pack has an option to make all strongholds available for all classes, and Sword Coast Stratagems II lets you select stronghold by stronghold to make it available for all classes. Comes in handy if you feel your thief/mage should be able to get both strongholds, or perhaps that your paladin should be able to both run a keep and work for the Radiant Heart.
@nptitim You get a figurine that can summon the moon dog once a day. Iirc it can handle itself in melee up until the later parts of BG2 and get some spell like abilities like minor heals, etc.