v2.0 Update - Release Notes Attached
Dee
Member Posts: 10,447
The full, official release notes for the v2.0 update are attached at the bottom of this post. It details all of the changes to BG:EE, BGII:EE, and the Infinity Engine as a whole. It also includes a section that's just for modders talking about some of the new opcodes, triggers, and actions that the update adds, as well as a collection of guides to help UI enthusiasts get their feet wet tinkering with the new UI system. The document clocks in at just over 30 pages; you won't want to miss it.
- New Cleric Kit: The Priest of Tyr
- Class Ability Tweak: Poison Weapon now scales with levels
- Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
- Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
- Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
- Steam Cloud Save support has been added (Steam only)
- Achievements have been added (Steam only)
- The User Interface has been overhauled with a new system
- Dozens of modder-friendly enhancements
- Hundreds of bug fixes
This is our biggest update ever, and it applies to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. We have a lot of improvements planned in the coming weeks and months as well; stay tuned for more information!
The TL;DR Version
- New Class: The Shaman- New Cleric Kit: The Priest of Tyr
- Class Ability Tweak: Poison Weapon now scales with levels
- Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
- Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
- Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
- Steam Cloud Save support has been added (Steam only)
- Achievements have been added (Steam only)
- The User Interface has been overhauled with a new system
- Dozens of modder-friendly enhancements
- Hundreds of bug fixes
This is our biggest update ever, and it applies to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. We have a lot of improvements planned in the coming weeks and months as well; stay tuned for more information!
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Comments
You guys even picked my favorite number for the UI chargen tutorial - lucky 92 =D
A suggestion for future documents: The section about fixes is quite long, and it mixes general fixes which are interesting for most of us with super weird stuff about opcodes and params which mere mortals like miself no understand. Separating the different types of fixes into several subsections would help to get the picture of what was improved.