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Cheats and EEKeeper

ZeshinXZeshinX Member Posts: 88
edited March 2016 in The Road to v2.0
Well just finished updating BG:EE to 2.0 and...yep, cheats and EEKeeper stopped working. I assume this was expected?

*Edit: Right, got EEKeeper working again, but still not the cheat commands.

Comments

  • JarrakulJarrakul Member Posts: 2,029
    I seem to remember something about the game using baldur.lua instead of baldur.ini now? So you'd probably have to set the debug mode in that. I haven't tried myself yet, though.
  • SethDavisSethDavis Member Posts: 1,812
    edited March 2016
    we've switched from using baldur.ini to using baldur.lua.

    can you find "SetPrivateProfileString('Program Options','Debug Mode','1')" in baldur.lua?

    EDIT: ninja'd
  • ZeshinXZeshinX Member Posts: 88
    edited March 2016
    SethDavis said:

    we've switched from using baldur.ini to using baldur.lua.

    can you find "SetPrivateProfileString('Program Options','Debug Mode','1')" in baldur.lua?

    Yep, I see it. The console comes up, but the previous command doesn't work, so I guess I just need to know the new format for the old commands...
  • SethDavisSethDavis Member Posts: 1,812
    edited March 2016
    hmm, by previous command you mean "CLUAConsole:blah" ? try just "C:blah"
  • ZeshinXZeshinX Member Posts: 88
    SethDavis said:

    hmm, by previous command you mean "CLUAConsole:blah" ? try just "C:blah"

    Ah, there we go. Many thanks. :)

    (drat, the patch didn't up the XP cap yet...nurts lol)
  • SethDavisSethDavis Member Posts: 1,812
    (party) happy cheating :P
  • InsultionInsultion Member Posts: 179
    ZeshinX said:

    SethDavis said:

    hmm, by previous command you mean "CLUAConsole:blah" ? try just "C:blah"

    Ah, there we go. Many thanks. :)

    (drat, the patch didn't up the XP cap yet...nurts lol)
    The XP cap increase is SoD only, and will not backlog to the original campaign. Or so they have said, at least.
  • ZeshinXZeshinX Member Posts: 88
    SethDavis said:

    (party) happy cheating :P

    Oh I play through things honest, I just use this to mess around with character ideas and see how they progress (useful for testing out dual/multi-classing and such).
  • ZeshinXZeshinX Member Posts: 88
    Insultion said:

    ZeshinX said:

    SethDavis said:

    hmm, by previous command you mean "CLUAConsole:blah" ? try just "C:blah"

    Ah, there we go. Many thanks. :)

    (drat, the patch didn't up the XP cap yet...nurts lol)
    The XP cap increase is SoD only, and will not backlog to the original campaign. Or so they have said, at least.
    No worries then. Already bought SoD, just waiting for 4pm EST now. :smiley:
  • StefanOStefanO Member Posts: 346
    How did you got EEkeeper working again?
  • ZeshinXZeshinX Member Posts: 88
    StefanO said:

    How did you got EEkeeper working again?

    By remembering to select a language when picking the install/save directories. Was just setting up the newest version of it and succumbed to a massive brain fart (quickly remedied thankfully lol).
  • baldursgateveteranbaldursgateveteran Member Posts: 7
    What would you need to put in the command to make it work like CLUAConsole? Or is there any way of making it work like the original?
  • ZeshinXZeshinX Member Posts: 88

    What would you need to put in the command to make it work like CLUAConsole? Or is there any way of making it work like the original?

    Nothing. Works just like it used to, minus a few keystrokes.

    So where this used to work:

    CLUAConsole:ExploreArea()

    Now you just enter this:

    C:ExploreArea()
  • baldursgateveteranbaldursgateveteran Member Posts: 7
    I see, thank you very much. =)
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