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cleric/thieves - you know what I'm about to ask

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  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***
    Post edited by lefreut on
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  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
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  • FaydarkFaydark Member Posts: 279
    Dee said:

    It's on our List, but at the moment it's buried in code.

    Must be a lot of stuff stuck in that last 5-10% of the code remaining from the original game ;)

    ( http://www.kotaku.com.au/2016/04/the-struggle-to-bring-back-baldurs-gate-after-17-years/ for reference)
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I suspect some bad behaviours were rewritten too, most of the rewriting had to be the transition from 16 bit to 64 bit but then it could have been a "brutal" rewriting without changing the way things are implemented which is probably the issue here.
  • illathidillathid Member Posts: 320
    @subtledoctor
    Yeah, having those together seems like it'd be the best option.
  • IllustairIllustair Member Posts: 878
    edited April 2016
    Re: item/innate. I agree. I wonder how the "purists" would again react though
    Post edited by Illustair on
  • fantasmafantasma Member Posts: 35
    I second the OP. If having more buttons in main UI isn't possible, I'd prefer at least swapping locations between turn undead and thievery button.
  • smeagolheartsmeagolheart Member Posts: 7,963
    fantasma said:

    I second the OP. If having more buttons in main UI isn't possible, I'd prefer at least swapping locations between turn undead and thievery button.

    Good point. I can live without turn undead button more than I can live without thieving button
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