No difficulty-based damage increase
Kaisc006
Member Posts: 25
What does this mean? I only ask because on the difficulty sliders the only change stated is at higher difficulty enemies deal more damage. It doesn't say anything else changes. So if I select this option, how would difficulty still affect the game? Thanks!
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edit: also more monster variety!!!
I proposed on Redmine that the option should be changed to "No difficulty-based damage change", so that it eliminates the damage penalty applied to enemies on the easier difficulties in addition to having it eliminate the damage increases on harder difficulties. So you can play Normal or Easy difficulty with 100% enemy damage!
However, if you want the toughest possible experience, go for the Legacy of Bhaal difficulty setting. That works similarly to the Heart of Fury mode from Icewind Dale in the sense that it boosts enemy stats in addition to all the benefits that they already receive from Insane difficulty.
I can verify it does apply - at least in my game.