Hard Times Mod - Did anyone play BG1 with this mod?
Debaser
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I have never gotten it to work...but I really liked the premise...having the iron shortage really affect prices until you start solving a lot of mysteries behind it during the game. Making even normal gear harder to get and afford and more valuable. Did anyone play the game with this mod? And do you think it's something they should implement or that modders should considering bringing back?
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It definitely slowed the ramp-up for magical items, made it more enjoyable for me because it causes items to have a greater overall worth. A +1 actually meant something to a low level character, as it should, and shit was expensive, like it should be in a crisis.
But it also removed some of the "secretly" placed items that were great to discover, like the Ankheg Plate, Ring of Wizardry, the diamond in the tree... which was a little saddening but made sense with the theme of the mod.
@AnOnion and @Tulimyrsky do you know if elements of this mod have been considered at all? Or is there a forum within the forum where this can be pitched as it were?
I haven't seen the mod mentioned specifically, but I've been on the forum pretty much since its inception, and I've seen a number of the specific provisions of Hard Times mentioned:
- Nerfing items as part of a difficulty setting
- Raising store prices as a slider option
- Nerfing the easter eggs
Actually I introduced a couple of those as Feature Requests... long since buried, I believe... Hasn't really come up otherwise.